hello triangle!
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@ -1,5 +1,7 @@
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#version 450
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layout(location = 0) out vec3 fragColor;
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vec2 positions[3] = vec2[](
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vec2(0.0, -0.5),
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vec2(0.5, 0.5),
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@ -12,9 +14,7 @@ vec3 colors[3] = vec3[](
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vec3(0.0, 0.0, 1.0)
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);
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layout(location = 0) out vec3 fragColor;
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void main() {
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 0.1);
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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fragColor = colors[gl_VertexIndex];
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}
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