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15 changed files with 70 additions and 112 deletions

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@ -1,2 +0,0 @@
language = "nodejs"
run = "npm i; npm i babel-polyfill; npm i ansi; echo Which game do you want; echo spacecraft; echo snake; echo tanks; read game; echo what language; echo es or en; read lang; node index.js $game"

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@ -2,24 +2,13 @@ node-games
==========
Some fun console games written using Node.
[![Run on Repl.it](https://repl.it/badge/github/mdibaiee/node-games)](https://repl.it/github/mdibaiee/node-games)
```
npm i -g node-games
node-games
```
language
--------
In order to select another language you can specify it from the command line:
```
node-games <game_name> <language>
```
Available languages: es, en.
spacecraft
----------
![spacecraft](https://raw.githubusercontent.com/mdibaiee/node-games/master/spacecraft.gif)

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@ -1,11 +1,11 @@
'use strict';
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _ansi = require('ansi');
var _ansi2 = _interopRequireDefault(_ansi);
@ -14,29 +14,28 @@ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { de
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var _process = process,
stdout = _process.stdout,
stdin = _process.stdin;
var _process = process;
var stdout = _process.stdout;
var stdin = _process.stdin;
var listeners = [];
var prefix = '\x1B';
var prefix = '\u001b';
var keys = {
right: prefix + '[C',
up: prefix + '[A',
left: prefix + '[D',
down: prefix + '[B',
exit: '\x03',
exit: '\u0003',
space: ' '
};
var Interface = function () {
var Interface = (function () {
function Interface() {
var _this = this;
var output = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : stdout;
var input = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : stdin;
var output = arguments.length <= 0 || arguments[0] === undefined ? stdout : arguments[0];
var input = arguments.length <= 1 || arguments[1] === undefined ? stdin : arguments[1];
_classCallCheck(this, Interface);
@ -62,7 +61,7 @@ var Interface = function () {
});
if (key === 'exit') {
_this.output.write('\x1B[2J\x1B[0;0H');
_this.output.write('\u001b[2J\u001b[0;0H');
process.exit();
}
@ -79,7 +78,7 @@ var Interface = function () {
_createClass(Interface, [{
key: 'clear',
value: function clear() {
this.output.write('\x1B[2J\x1B[0;0H');
this.output.write('\u001b[2J\u001b[0;0H');
}
}, {
key: 'write',
@ -111,7 +110,6 @@ var Interface = function () {
var y = from.y;
for (var x = from.x; x < to.x; x++) {
this.cursor.goto(x, y);
this.write('.');
@ -147,6 +145,6 @@ var Interface = function () {
}]);
return Interface;
}();
})();
exports.default = Interface;

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@ -1,12 +1,12 @@
'use strict';
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.Bullet = undefined;
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
var _unit = require('./unit');
var _unit2 = _interopRequireDefault(_unit);
@ -21,13 +21,13 @@ function _inherits(subClass, superClass) { if (typeof superClass !== "function"
var BULLET_SPEED = 10;
var Tank = function (_Unit) {
var Tank = (function (_Unit) {
_inherits(Tank, _Unit);
function Tank(ui) {
_classCallCheck(this, Tank);
var _this = _possibleConstructorReturn(this, (Tank.__proto__ || Object.getPrototypeOf(Tank)).call(this, ui));
var _this = _possibleConstructorReturn(this, Object.getPrototypeOf(Tank).call(this, ui));
_this._angle = 0;
_this.bullets = [];
@ -51,8 +51,8 @@ var Tank = function (_Unit) {
value: function draw() {
if (this.dead) return;
var x = this.x,
y = this.y;
var x = this.x;
var y = this.y;
if (this.color && this.color[0] === '#') {
this.output.cursor.hex(this.color);
@ -64,7 +64,7 @@ var Tank = function (_Unit) {
x = Math.round(x) + 2;
y = Math.round(y) - 2;
var cannon = void 0;
var cannon = undefined;
if (this.angle < 35) cannon = '_';else if (this.angle < 70) cannon = '/';else if (this.angle < 115) cannon = '|';else if (this.angle < 160) cannon = '\\';else cannon = '_';
this.output.cursor.goto(x + 2, y - 2);
@ -104,17 +104,17 @@ var Tank = function (_Unit) {
}]);
return Tank;
}(_unit2.default);
})(_unit2.default);
exports.default = Tank;
var Bullet = exports.Bullet = function (_Unit2) {
var Bullet = exports.Bullet = (function (_Unit2) {
_inherits(Bullet, _Unit2);
function Bullet(ui) {
_classCallCheck(this, Bullet);
var _this2 = _possibleConstructorReturn(this, (Bullet.__proto__ || Object.getPrototypeOf(Bullet)).call(this, ui));
var _this2 = _possibleConstructorReturn(this, Object.getPrototypeOf(Bullet).call(this, ui));
_this2.velocity = [0, 0];
@ -151,7 +151,7 @@ var Bullet = exports.Bullet = function (_Unit2) {
}]);
return Bullet;
}(_unit2.default);
})(_unit2.default);
function _radian(deg) {
return deg * Math.PI / 180;

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@ -1,16 +1,16 @@
'use strict';
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
Object.defineProperty(exports, "__esModule", {
value: true
});
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } }
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
var Unit = function () {
var Unit = (function () {
function Unit(output) {
_classCallCheck(this, Unit);
@ -33,9 +33,9 @@ var Unit = function () {
value: function draw() {
if (this.dead) return;
var x = this.x,
y = this.y,
shape = this.shape;
var x = this.x;
var y = this.y;
var shape = this.shape;
if (this.color && this.color[0] === '#') {
this.output.cursor.hex(this.color);
@ -123,6 +123,6 @@ var Unit = function () {
}]);
return Unit;
}();
})();
exports.default = Unit;

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@ -1,6 +1,6 @@
'use strict';
var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }();
var _slicedToArray = (function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; })();
var _unit = require('./classes/unit');
@ -60,7 +60,7 @@ function loop() {
gameover();
}
ui.cursor.goto(0, 0).yellow().write(i18n.__('Score') + ': ' + score);
ui.cursor.goto(0, 0).yellow().write('Score: ' + score);
ui.cursor.reset();
setTimeout(loop, FRAME);
@ -107,7 +107,7 @@ function createPart() {
var part = new _unit2.default(ui);
var last = snake[snake.length - 1];
var direction = void 0;
var direction = undefined;
if (!last) {
direction = UP;
} else {
@ -132,7 +132,7 @@ function createPart() {
};
part.speed = function () {
var multiplier = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
var multiplier = arguments.length <= 0 || arguments[0] === undefined ? 1 : arguments[0];
var direction = part.direction;
var x = direction == LEFT ? -1 : direction == RIGHT ? 1 : 0;
@ -141,10 +141,12 @@ function createPart() {
return [x * multiplier, y * multiplier];
};
var _part$speed = part.speed(),
_part$speed2 = _slicedToArray(_part$speed, 2),
dX = _part$speed2[0],
dY = _part$speed2[1];
var _part$speed = part.speed();
var _part$speed2 = _slicedToArray(_part$speed, 2);
var dX = _part$speed2[0];
var dY = _part$speed2[1];
dX *= -1;
dY *= -1;
@ -159,7 +161,7 @@ function createPart() {
}
function gameover() {
var MSG = i18n.__('Game Over');
var MSG = 'Game Over!';
ui.cursor.goto(ui.center.x - MSG.length / 2, ui.center.y);
ui.cursor.red();
ui.cursor.bold();
@ -167,7 +169,7 @@ function gameover() {
ui.cursor.reset();
ui.cursor.hex('#f65590');
var RETRY = i18n.__('Press any key to play again');
var RETRY = 'Press any key to play again';
ui.cursor.goto(ui.center.x - RETRY.length / 2, ui.center.y + 2);
ui.write(RETRY);

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@ -68,7 +68,7 @@ setInterval(function () {
if (enemy.killed < 3) enemy.killed++;
});
ui.cursor.goto(0, 0).yellow().write(i18n.__('Score') + ': ' + score);
ui.cursor.goto(0, 0).yellow().write('Score: ' + score);
ui.cursor.reset();
}, FRAME);

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@ -33,7 +33,7 @@ function loop() {
if (one.dead || two.dead) {
var num = one.dead ? '2' : '1';
var msg = i18n.__('Player %s won!', num);
var msg = 'Player ' + num + ' won!';
ui.cursor.red();
ui.cursor.bold();
@ -62,12 +62,12 @@ function loop() {
ui.cursor.goto(0, 1);
if (turn() === one) ui.cursor.hex('#54ffff');
ui.write(i18n.__('Player') + ' 1');
ui.write('Player 1');
ui.cursor.reset();
ui.cursor.goto(0, 2);
ui.write(i18n.__('Health') + ': ' + one.health);
ui.write('Health: ' + one.health);
ui.cursor.goto(0, 3);
ui.write(i18n.__('Angle') + ': ' + parseInt(one.angle));
ui.write('Angle: ' + parseInt(one.angle));
two.draw();
two.bullets.forEach(function (bullet, i) {
@ -87,12 +87,13 @@ function loop() {
ui.cursor.goto(ui.output.columns - 10, 1);
if (turn() === two) ui.cursor.hex('#54ffff');
ui.write(i18n.__('Player') + ' 2');
ui.write('Player 2');
ui.cursor.reset();
ui.cursor.goto(ui.output.columns - 10, 2);
ui.write(i18n.__('Health') + ': ' + two.health);
ui.write('Health: ' + two.health);
ui.cursor.goto(ui.output.columns - 10, 3);
ui.write(i18n.__('Angle') + ': ' + parseInt(two.angle));
ui.write('Angle: ' + parseInt(two.angle));
setTimeout(loop, FRAME);
}

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@ -1,21 +1,11 @@
#!/usr/bin/env node
i18n = require('i18n');
path = require('path');
language = process.argv[3]
i18n.configure({
directory: path.join(__dirname, '/locales')
});
i18n.setLocale(language || 'en');
game = process.argv[2];
var game = process.argv[2];
if (!game) {
console.log('usage: node-games <game>');
console.log('usage: node-games <game>')
console.log('');
console.log(i18n.__('Games'));
console.log('Games');
console.log('- spacecraft');
console.log('- snake');
console.log('- tanks');

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@ -1,10 +0,0 @@
{
"Score": "Score",
"Game Over": "Game Over!",
"Press any key to play again": "Press any key to play again",
"Angle": "Angle",
"Health": "Health",
"Player": "Player",
"Games": "Games",
"Player %s won!": "Player %s won!"
}

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@ -1,10 +0,0 @@
{
"Score": "Puntaje",
"Game Over": "Juego terminado!",
"Press any key to play again": "Pulsa cualquier tecla para volver a jugar",
"Angle": "Ángulo",
"Health": "Salud",
"Player": "Jugador",
"Games": "Juegos",
"Player %s won!": "El jugador %s ganó!"
}

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@ -1,6 +1,6 @@
{
"name": "node-games",
"version": "3.0.3",
"version": "3.0.2",
"description": "Simple node console games",
"main": "index.js",
"scripts": {
@ -25,8 +25,7 @@
"ansi": "0.3.0",
"babel-core": "6.3.17",
"babel-polyfill": "6.3.14",
"babel-preset-es2015": "6.3.13",
"i18n": "^0.8.3"
"babel-preset-es2015": "6.3.13"
},
"devDependencies": {
"grunt": "0.4.5",

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@ -49,7 +49,7 @@ function loop() {
gameover();
}
ui.cursor.goto(0, 0).yellow().write(`${i18n.__('Score')}: ${score}`);
ui.cursor.goto(0, 0).yellow().write(`Score: ${score}`);
ui.cursor.reset();
setTimeout(loop, FRAME);
@ -147,7 +147,7 @@ function createPart() {
}
function gameover() {
const MSG = i18n.__('Game Over');
const MSG = 'Game Over!';
ui.cursor.goto(ui.center.x - MSG.length / 2, ui.center.y);
ui.cursor.red();
ui.cursor.bold();
@ -155,7 +155,7 @@ function gameover() {
ui.cursor.reset();
ui.cursor.hex('#f65590');
const RETRY = i18n.__('Press any key to play again');
const RETRY = 'Press any key to play again';
ui.cursor.goto(ui.center.x - RETRY.length / 2, ui.center.y + 2);
ui.write(RETRY);

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@ -59,7 +59,7 @@ setInterval(() => {
if (enemy.killed < 3) enemy.killed++;
})
ui.cursor.goto(0, 0).yellow().write(`${i18n.__('Score')}: ${score}`);
ui.cursor.goto(0, 0).yellow().write(`Score: ${score}`);
ui.cursor.reset();
}, FRAME);

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@ -21,7 +21,7 @@ function loop() {
if (one.dead || two.dead) {
let num = one.dead ? '2' : '1';
const msg = i18n.__('Player %s won!', num);
const msg = `Player ${num} won!`;
ui.cursor.red();
ui.cursor.bold();
@ -50,12 +50,12 @@ function loop() {
ui.cursor.goto(0, 1);
if (turn() === one) ui.cursor.hex('#54ffff');
ui.write(`${i18n.__('Player')} 1`);
ui.write('Player 1');
ui.cursor.reset();
ui.cursor.goto(0, 2);
ui.write(`${i18n.__('Health')}: ${one.health}`);
ui.write('Health: ' + one.health);
ui.cursor.goto(0, 3);
ui.write(`${i18n.__('Angle')}: ${parseInt(one.angle)}`);
ui.write('Angle: ' + parseInt(one.angle));
two.draw();
two.bullets.forEach((bullet, i) => {
@ -75,12 +75,13 @@ function loop() {
ui.cursor.goto(ui.output.columns - 10, 1);
if (turn() === two) ui.cursor.hex('#54ffff');
ui.write(`${i18n.__('Player')} 2`);
ui.write('Player 2');
ui.cursor.reset();
ui.cursor.goto(ui.output.columns - 10, 2);
ui.write(`${i18n.__('Health')}: ${two.health}`);
ui.write('Health: ' + two.health);
ui.cursor.goto(ui.output.columns - 10, 3);
ui.write(`${i18n.__('Angle')}: ${parseInt(two.angle)}`);
ui.write('Angle: ' + parseInt(two.angle));
setTimeout(loop, FRAME);
}