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No commits in common. "master" and "clear-on-exit" have entirely different histories.
master
...
clear-on-e
2
.replit
2
.replit
@ -1,2 +0,0 @@
|
||||
language = "nodejs"
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run = "npm i; npm i babel-polyfill; npm i ansi; echo Which game do you want; echo spacecraft; echo snake; echo tanks; read game; echo what language; echo es or en; read lang; node index.js $game"
|
13
README.md
13
README.md
@ -2,24 +2,13 @@ node-games
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==========
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Some fun console games written using Node.
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[![Run on Repl.it](https://repl.it/badge/github/mdibaiee/node-games)](https://repl.it/github/mdibaiee/node-games)
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```
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npm i -g node-games
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node-games
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```
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language
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--------
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In order to select another language you can specify it from the command line:
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```
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node-games <game_name> <language>
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```
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Available languages: es, en.
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spacecraft
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----------
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![spacecraft](https://raw.githubusercontent.com/mdibaiee/node-games/master/spacecraft.gif)
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|
@ -1,11 +1,11 @@
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'use strict';
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||||
var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
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Object.defineProperty(exports, "__esModule", {
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value: true
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||||
});
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var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
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var _ansi = require('ansi');
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var _ansi2 = _interopRequireDefault(_ansi);
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@ -14,29 +14,28 @@ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { de
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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var _process = process,
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stdout = _process.stdout,
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stdin = _process.stdin;
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var _process = process;
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var stdout = _process.stdout;
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var stdin = _process.stdin;
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var listeners = [];
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var prefix = '\x1B';
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var prefix = '\u001b';
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var keys = {
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right: prefix + '[C',
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up: prefix + '[A',
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left: prefix + '[D',
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down: prefix + '[B',
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exit: '\x03',
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exit: '\u0003',
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space: ' '
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};
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var Interface = function () {
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var Interface = (function () {
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function Interface() {
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var _this = this;
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var output = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : stdout;
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var input = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : stdin;
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var output = arguments.length <= 0 || arguments[0] === undefined ? stdout : arguments[0];
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var input = arguments.length <= 1 || arguments[1] === undefined ? stdin : arguments[1];
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_classCallCheck(this, Interface);
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@ -62,7 +61,7 @@ var Interface = function () {
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});
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if (key === 'exit') {
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_this.output.write('\x1B[2J\x1B[0;0H');
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_this.output.write('\u001b[2J\u001b[0;0H');
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process.exit();
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}
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@ -79,7 +78,7 @@ var Interface = function () {
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_createClass(Interface, [{
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key: 'clear',
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value: function clear() {
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this.output.write('\x1B[2J\x1B[0;0H');
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this.output.write('\u001b[2J\u001b[0;0H');
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}
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}, {
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key: 'write',
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@ -111,7 +110,6 @@ var Interface = function () {
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var y = from.y;
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for (var x = from.x; x < to.x; x++) {
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this.cursor.goto(x, y);
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this.write('.');
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@ -147,6 +145,6 @@ var Interface = function () {
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}]);
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return Interface;
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}();
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})();
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exports.default = Interface;
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|
@ -1,12 +1,12 @@
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'use strict';
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var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.Bullet = undefined;
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var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
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var _unit = require('./unit');
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var _unit2 = _interopRequireDefault(_unit);
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@ -21,13 +21,13 @@ function _inherits(subClass, superClass) { if (typeof superClass !== "function"
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var BULLET_SPEED = 10;
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var Tank = function (_Unit) {
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var Tank = (function (_Unit) {
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_inherits(Tank, _Unit);
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function Tank(ui) {
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_classCallCheck(this, Tank);
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var _this = _possibleConstructorReturn(this, (Tank.__proto__ || Object.getPrototypeOf(Tank)).call(this, ui));
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var _this = _possibleConstructorReturn(this, Object.getPrototypeOf(Tank).call(this, ui));
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_this._angle = 0;
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_this.bullets = [];
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@ -51,8 +51,8 @@ var Tank = function (_Unit) {
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value: function draw() {
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if (this.dead) return;
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var x = this.x,
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y = this.y;
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var x = this.x;
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var y = this.y;
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if (this.color && this.color[0] === '#') {
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this.output.cursor.hex(this.color);
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@ -64,7 +64,7 @@ var Tank = function (_Unit) {
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x = Math.round(x) + 2;
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y = Math.round(y) - 2;
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var cannon = void 0;
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var cannon = undefined;
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if (this.angle < 35) cannon = '_';else if (this.angle < 70) cannon = '/';else if (this.angle < 115) cannon = '|';else if (this.angle < 160) cannon = '\\';else cannon = '_';
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this.output.cursor.goto(x + 2, y - 2);
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@ -104,17 +104,17 @@ var Tank = function (_Unit) {
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}]);
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return Tank;
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}(_unit2.default);
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})(_unit2.default);
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exports.default = Tank;
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var Bullet = exports.Bullet = function (_Unit2) {
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var Bullet = exports.Bullet = (function (_Unit2) {
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_inherits(Bullet, _Unit2);
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function Bullet(ui) {
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_classCallCheck(this, Bullet);
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var _this2 = _possibleConstructorReturn(this, (Bullet.__proto__ || Object.getPrototypeOf(Bullet)).call(this, ui));
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var _this2 = _possibleConstructorReturn(this, Object.getPrototypeOf(Bullet).call(this, ui));
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_this2.velocity = [0, 0];
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@ -151,7 +151,7 @@ var Bullet = exports.Bullet = function (_Unit2) {
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}]);
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return Bullet;
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}(_unit2.default);
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})(_unit2.default);
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function _radian(deg) {
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return deg * Math.PI / 180;
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|
@ -1,16 +1,16 @@
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||||
'use strict';
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||||
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var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
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||||
|
||||
Object.defineProperty(exports, "__esModule", {
|
||||
value: true
|
||||
});
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||||
|
||||
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
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function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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var Unit = function () {
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var Unit = (function () {
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function Unit(output) {
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_classCallCheck(this, Unit);
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@ -33,9 +33,9 @@ var Unit = function () {
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value: function draw() {
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if (this.dead) return;
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var x = this.x,
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y = this.y,
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shape = this.shape;
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var x = this.x;
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var y = this.y;
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var shape = this.shape;
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if (this.color && this.color[0] === '#') {
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this.output.cursor.hex(this.color);
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@ -123,6 +123,6 @@ var Unit = function () {
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}]);
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return Unit;
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||||
}();
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||||
})();
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||||
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exports.default = Unit;
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|
@ -1,6 +1,6 @@
|
||||
'use strict';
|
||||
|
||||
var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }();
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var _slicedToArray = (function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; })();
|
||||
|
||||
var _unit = require('./classes/unit');
|
||||
|
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@ -60,7 +60,7 @@ function loop() {
|
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gameover();
|
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}
|
||||
|
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ui.cursor.goto(0, 0).yellow().write(i18n.__('Score') + ': ' + score);
|
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ui.cursor.goto(0, 0).yellow().write('Score: ' + score);
|
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ui.cursor.reset();
|
||||
|
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setTimeout(loop, FRAME);
|
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@ -107,7 +107,7 @@ function createPart() {
|
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var part = new _unit2.default(ui);
|
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var last = snake[snake.length - 1];
|
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|
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var direction = void 0;
|
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var direction = undefined;
|
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if (!last) {
|
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direction = UP;
|
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} else {
|
||||
@ -132,7 +132,7 @@ function createPart() {
|
||||
};
|
||||
|
||||
part.speed = function () {
|
||||
var multiplier = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
|
||||
var multiplier = arguments.length <= 0 || arguments[0] === undefined ? 1 : arguments[0];
|
||||
var direction = part.direction;
|
||||
|
||||
var x = direction == LEFT ? -1 : direction == RIGHT ? 1 : 0;
|
||||
@ -141,10 +141,12 @@ function createPart() {
|
||||
return [x * multiplier, y * multiplier];
|
||||
};
|
||||
|
||||
var _part$speed = part.speed(),
|
||||
_part$speed2 = _slicedToArray(_part$speed, 2),
|
||||
dX = _part$speed2[0],
|
||||
dY = _part$speed2[1];
|
||||
var _part$speed = part.speed();
|
||||
|
||||
var _part$speed2 = _slicedToArray(_part$speed, 2);
|
||||
|
||||
var dX = _part$speed2[0];
|
||||
var dY = _part$speed2[1];
|
||||
|
||||
dX *= -1;
|
||||
dY *= -1;
|
||||
@ -159,7 +161,7 @@ function createPart() {
|
||||
}
|
||||
|
||||
function gameover() {
|
||||
var MSG = i18n.__('Game Over');
|
||||
var MSG = 'Game Over!';
|
||||
ui.cursor.goto(ui.center.x - MSG.length / 2, ui.center.y);
|
||||
ui.cursor.red();
|
||||
ui.cursor.bold();
|
||||
@ -167,7 +169,7 @@ function gameover() {
|
||||
|
||||
ui.cursor.reset();
|
||||
ui.cursor.hex('#f65590');
|
||||
var RETRY = i18n.__('Press any key to play again');
|
||||
var RETRY = 'Press any key to play again';
|
||||
ui.cursor.goto(ui.center.x - RETRY.length / 2, ui.center.y + 2);
|
||||
ui.write(RETRY);
|
||||
|
||||
|
@ -68,7 +68,7 @@ setInterval(function () {
|
||||
if (enemy.killed < 3) enemy.killed++;
|
||||
});
|
||||
|
||||
ui.cursor.goto(0, 0).yellow().write(i18n.__('Score') + ': ' + score);
|
||||
ui.cursor.goto(0, 0).yellow().write('Score: ' + score);
|
||||
ui.cursor.reset();
|
||||
}, FRAME);
|
||||
|
||||
|
@ -33,7 +33,7 @@ function loop() {
|
||||
|
||||
if (one.dead || two.dead) {
|
||||
var num = one.dead ? '2' : '1';
|
||||
var msg = i18n.__('Player %s won!', num);
|
||||
var msg = 'Player ' + num + ' won!';
|
||||
ui.cursor.red();
|
||||
ui.cursor.bold();
|
||||
|
||||
@ -62,12 +62,12 @@ function loop() {
|
||||
|
||||
ui.cursor.goto(0, 1);
|
||||
if (turn() === one) ui.cursor.hex('#54ffff');
|
||||
ui.write(i18n.__('Player') + ' 1');
|
||||
ui.write('Player 1');
|
||||
ui.cursor.reset();
|
||||
ui.cursor.goto(0, 2);
|
||||
ui.write(i18n.__('Health') + ': ' + one.health);
|
||||
ui.write('Health: ' + one.health);
|
||||
ui.cursor.goto(0, 3);
|
||||
ui.write(i18n.__('Angle') + ': ' + parseInt(one.angle));
|
||||
ui.write('Angle: ' + parseInt(one.angle));
|
||||
|
||||
two.draw();
|
||||
two.bullets.forEach(function (bullet, i) {
|
||||
@ -87,12 +87,13 @@ function loop() {
|
||||
|
||||
ui.cursor.goto(ui.output.columns - 10, 1);
|
||||
if (turn() === two) ui.cursor.hex('#54ffff');
|
||||
ui.write(i18n.__('Player') + ' 2');
|
||||
ui.write('Player 2');
|
||||
ui.cursor.reset();
|
||||
ui.cursor.goto(ui.output.columns - 10, 2);
|
||||
ui.write(i18n.__('Health') + ': ' + two.health);
|
||||
ui.write('Health: ' + two.health);
|
||||
ui.cursor.goto(ui.output.columns - 10, 3);
|
||||
ui.write(i18n.__('Angle') + ': ' + parseInt(two.angle));
|
||||
ui.write('Angle: ' + parseInt(two.angle));
|
||||
|
||||
setTimeout(loop, FRAME);
|
||||
}
|
||||
|
||||
|
16
index.js
16
index.js
@ -1,21 +1,11 @@
|
||||
#!/usr/bin/env node
|
||||
|
||||
i18n = require('i18n');
|
||||
path = require('path');
|
||||
language = process.argv[3]
|
||||
|
||||
i18n.configure({
|
||||
directory: path.join(__dirname, '/locales')
|
||||
});
|
||||
|
||||
i18n.setLocale(language || 'en');
|
||||
|
||||
game = process.argv[2];
|
||||
var game = process.argv[2];
|
||||
|
||||
if (!game) {
|
||||
console.log('usage: node-games <game>');
|
||||
console.log('usage: node-games <game>')
|
||||
console.log('');
|
||||
console.log(i18n.__('Games'));
|
||||
console.log('Games');
|
||||
console.log('- spacecraft');
|
||||
console.log('- snake');
|
||||
console.log('- tanks');
|
||||
|
@ -1,10 +0,0 @@
|
||||
{
|
||||
"Score": "Score",
|
||||
"Game Over": "Game Over!",
|
||||
"Press any key to play again": "Press any key to play again",
|
||||
"Angle": "Angle",
|
||||
"Health": "Health",
|
||||
"Player": "Player",
|
||||
"Games": "Games",
|
||||
"Player %s won!": "Player %s won!"
|
||||
}
|
@ -1,10 +0,0 @@
|
||||
{
|
||||
"Score": "Puntaje",
|
||||
"Game Over": "Juego terminado!",
|
||||
"Press any key to play again": "Pulsa cualquier tecla para volver a jugar",
|
||||
"Angle": "Ángulo",
|
||||
"Health": "Salud",
|
||||
"Player": "Jugador",
|
||||
"Games": "Juegos",
|
||||
"Player %s won!": "El jugador %s ganó!"
|
||||
}
|
@ -1,6 +1,6 @@
|
||||
{
|
||||
"name": "node-games",
|
||||
"version": "3.0.3",
|
||||
"version": "3.0.2",
|
||||
"description": "Simple node console games",
|
||||
"main": "index.js",
|
||||
"scripts": {
|
||||
@ -25,8 +25,7 @@
|
||||
"ansi": "0.3.0",
|
||||
"babel-core": "6.3.17",
|
||||
"babel-polyfill": "6.3.14",
|
||||
"babel-preset-es2015": "6.3.13",
|
||||
"i18n": "^0.8.3"
|
||||
"babel-preset-es2015": "6.3.13"
|
||||
},
|
||||
"devDependencies": {
|
||||
"grunt": "0.4.5",
|
||||
|
@ -49,7 +49,7 @@ function loop() {
|
||||
gameover();
|
||||
}
|
||||
|
||||
ui.cursor.goto(0, 0).yellow().write(`${i18n.__('Score')}: ${score}`);
|
||||
ui.cursor.goto(0, 0).yellow().write(`Score: ${score}`);
|
||||
ui.cursor.reset();
|
||||
|
||||
setTimeout(loop, FRAME);
|
||||
@ -147,7 +147,7 @@ function createPart() {
|
||||
}
|
||||
|
||||
function gameover() {
|
||||
const MSG = i18n.__('Game Over');
|
||||
const MSG = 'Game Over!';
|
||||
ui.cursor.goto(ui.center.x - MSG.length / 2, ui.center.y);
|
||||
ui.cursor.red();
|
||||
ui.cursor.bold();
|
||||
@ -155,7 +155,7 @@ function gameover() {
|
||||
|
||||
ui.cursor.reset();
|
||||
ui.cursor.hex('#f65590');
|
||||
const RETRY = i18n.__('Press any key to play again');
|
||||
const RETRY = 'Press any key to play again';
|
||||
ui.cursor.goto(ui.center.x - RETRY.length / 2, ui.center.y + 2);
|
||||
ui.write(RETRY);
|
||||
|
||||
|
@ -59,7 +59,7 @@ setInterval(() => {
|
||||
if (enemy.killed < 3) enemy.killed++;
|
||||
})
|
||||
|
||||
ui.cursor.goto(0, 0).yellow().write(`${i18n.__('Score')}: ${score}`);
|
||||
ui.cursor.goto(0, 0).yellow().write(`Score: ${score}`);
|
||||
ui.cursor.reset();
|
||||
}, FRAME);
|
||||
|
||||
|
15
src/tanks.js
15
src/tanks.js
@ -21,7 +21,7 @@ function loop() {
|
||||
|
||||
if (one.dead || two.dead) {
|
||||
let num = one.dead ? '2' : '1';
|
||||
const msg = i18n.__('Player %s won!', num);
|
||||
const msg = `Player ${num} won!`;
|
||||
ui.cursor.red();
|
||||
ui.cursor.bold();
|
||||
|
||||
@ -50,12 +50,12 @@ function loop() {
|
||||
|
||||
ui.cursor.goto(0, 1);
|
||||
if (turn() === one) ui.cursor.hex('#54ffff');
|
||||
ui.write(`${i18n.__('Player')} 1`);
|
||||
ui.write('Player 1');
|
||||
ui.cursor.reset();
|
||||
ui.cursor.goto(0, 2);
|
||||
ui.write(`${i18n.__('Health')}: ${one.health}`);
|
||||
ui.write('Health: ' + one.health);
|
||||
ui.cursor.goto(0, 3);
|
||||
ui.write(`${i18n.__('Angle')}: ${parseInt(one.angle)}`);
|
||||
ui.write('Angle: ' + parseInt(one.angle));
|
||||
|
||||
two.draw();
|
||||
two.bullets.forEach((bullet, i) => {
|
||||
@ -75,12 +75,13 @@ function loop() {
|
||||
|
||||
ui.cursor.goto(ui.output.columns - 10, 1);
|
||||
if (turn() === two) ui.cursor.hex('#54ffff');
|
||||
ui.write(`${i18n.__('Player')} 2`);
|
||||
ui.write('Player 2');
|
||||
ui.cursor.reset();
|
||||
ui.cursor.goto(ui.output.columns - 10, 2);
|
||||
ui.write(`${i18n.__('Health')}: ${two.health}`);
|
||||
ui.write('Health: ' + two.health);
|
||||
ui.cursor.goto(ui.output.columns - 10, 3);
|
||||
ui.write(`${i18n.__('Angle')}: ${parseInt(two.angle)}`);
|
||||
ui.write('Angle: ' + parseInt(two.angle));
|
||||
|
||||
setTimeout(loop, FRAME);
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user