move web to it's own branch

This commit is contained in:
Mahdi Dibaiee 2017-04-04 23:27:36 +04:30
parent 4265d4b96a
commit 78e9fd77bf
64 changed files with 0 additions and 1625 deletions

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Subproject commit c5bffc45e7baeced4b9a660325c624c81e11dbe7

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{
"name": "web",
"version": "1.0.0",
"description": "",
"main": "server.js",
"scripts": {
"test": "echo \"Error: no test specified\" && exit 1",
"start": "node server.js"
},
"author": "",
"license": "ISC",
"devDependencies": {
"compression": "^1.6.2",
"express": "^4.15.2",
"socket.io": "^1.7.3"
}
}

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var express = require('express'),
app = express(),
server = require('http').Server(app),
io = require('socket.io')(server)
exec = require('child_process').exec
compression = require('compression')
path = require('path');
server.listen(8088);
app.use(express.static(__dirname + '/static'))
app.use(compression())
app.use('/assets/', express.static(__dirname + '/../assets/'))
var record = path.resolve(__dirname, '../record.py');
app.get('/play', function(request, response) {
var child = exec('python3 ' + record, { maxBuffer: 1024 * 5000 }, function(err, out, stderr) {
if (err || stderr) {
console.log(err || stderr)
response.send(err || stderr);
return;
}
});
child.stdout.pipe(response);
});

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Floppy Bird
=========
Initially, I wanted to try recreating Flappy Bird in HTML5, using a canvas and recycling the assets from the old game.
What I did instead is something way more primitive. This project uses nothing but good ol' div's for all the objects and graphics, will scale perfectly on almost any screen (mobile and desktop), is terribly unoptimized, laggy, and isn't nearly as fast as it would've been if I had just used a canvas instead. But here it is!
Live App
------------
Check out a live preview of it over here:
http://nebez.github.io/floppybird/
Cool Stuff
---------
*Some cool things other people have done with the code. Let me know about your projects and I'll link it here*
https://wanderingstan.github.io/handybird/ - **[@wanderinstan](https://github.com/wanderingstan)** - Real hand gestures to play Flappy Bird, using doppler effect and microphone.
http://www.hhcc.com/404 - **[Hill Holiday](http://www.hhcc.com/)** using it for their 404
http://heart-work.se/duvchi - Floppy bird, modified, and used as a promotional campaign for an album release
https://www.progressivewebflap.com/ - **[@jsonthor](https://twitter.com/jsonthor)** turned Floppy Bird into a PWA!
https://github.com/rukmal/FlappyLeapBird - **[Rukmal](http://rukmal.me/)** integrated LeapMotion Controller functionality! Check out his website, he's done some cool stuff.
http://chrisbeaumont.github.io/floppybird/ - **[@chrisbeaumont](https://github.com/chrisbeaumont)** made an awesome auto-pilot, check it out
http://www.lobe.io/flappy-math-saga/- **[@tikwid](https://github.com/tikwid)** made a really cool version designed to teach you times tables. really cool.
http://dota2.cyborgmatt.com/flappydota/ - flappy dota, this one is really cool.
http://tippy.gochiusa.net/ - Japanese anime inspired floppybird.
http://emdigital.ru/wiki — floppybird on **[EyeMedia Instagram Marketing Agency](http://emdigital.ru/)** website.
Credits
------
**[@aregowe](https://github.com/aregowe)** for optimizing all the assets
Notice
=====
The assets powering the visual element of the game have all been extracted directly from the Flappy Bird android game. I have only done the coding, not designed the visual elements.
I do not own the assets, nor do I have explicit permission to use them from their creator. They are the work and copyright of original creator Dong Nguyen and .GEARS games (http://www.dotgears.com/).
I took this Tweet (https://twitter.com/dongatory/status/431060041009856512 / http://i.imgur.com/AcyWyqf.png) by Dong Nguyen, the creator of the game, as an open invitation to reuse the game concept and assets in an open source project. There is no ill intention to steal the game, or claim it as my own. This is merely a recreation for fun.
If the copyright holder would like for the assets to be removed, let me know!
License
=====
Copyright 2014 Nebez Briefkani
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

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/*
Copyright 2014 Nebez Briefkani
floppybird - main.css
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
@-webkit-keyframes animLand {
0% { background-position: 0px 0px; }
100% { background-position: -335px 0px; }
}
@-moz-keyframes animLand {
0% { background-position: 0px 0px; }
100% { background-position: -335px 0px; }
}
@-o-keyframes animLand {
0% { background-position: 0px 0px; }
100% { background-position: -335px 0px; }
}
@keyframes animLand {
0% { background-position: 0px 0px; }
100% { background-position: -335px 0px; }
}
@-webkit-keyframes animSky {
0% { background-position: 0px 100%; }
100% { background-position: -275px 100%; }
}
@-moz-keyframes animSky {
0% { background-position: 0px 100%; }
100% { background-position: -275px 100%; }
}
@-o-keyframes animSky {
0% { background-position: 0px 100%; }
100% { background-position: -275px 100%; }
}
@keyframes animSky {
0% { background-position: 0px 100%; }
100% { background-position: -275px 100%; }
}
@-webkit-keyframes animBird {
from { background-position: 0px 0px; }
to { background-position: 0px -96px; }
}
@-moz-keyframes animBird {
from { background-position: 0px 0px; }
to { background-position: 0px -96px; }
}
@-o-keyframes animBird {
from { background-position: 0px 0px; }
to { background-position: 0px -96px; }
}
@keyframes animBird {
from { background-position: 0px 0px; }
to { background-position: 0px -96px; }
}
@-webkit-keyframes animPipe {
0% { left: 900px; }
100% { left: -100px; }
}
@-moz-keyframes animPipe {
0% { left: 900px; }
100% { left: -100px; }
}
@-o-keyframes animPipe {
0% { left: 900px; }
100% { left: -100px; }
}
@keyframes animPipe {
0% { left: 900px; }
100% { left: -100px; }
}
@-webkit-keyframes animCeiling {
0% { background-position: 0px 0px; }
100% { background-position: -63px 0px; }
}
@-moz-keyframes animCeiling {
0% { background-position: 0px 0px; }
100% { background-position: -63px 0px; }
}
@-o-keyframes animCeiling {
0% { background-position: 0px 0px; }
100% { background-position: -63px 0px; }
}
@keyframes animCeiling {
0% { background-position: 0px 0px; }
100% { background-position: -63px 0px; }
}
*,
*:before,
*:after
{
/* border box */
-moz-box-sizing: border-box;
-webkit-box-sizing: border-box;
box-sizing: border-box;
/* gpu acceleration */
-webkit-transition: translate3d(0,0,0);
/* select disable */
-webkit-touch-callout: none;
-webkit-user-select: none;
-khtml-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
}
#gamecontainer
{
position: relative;
width: 300px;
height: 250px;
margin: 3rem auto;
}
/*
Screen - Game
*/
#gamescreen
{
position: absolute;
width: 300px;
height: 250px;
}
#sky
{
position: absolute;
top: 0;
width: 300px;
height: 200px;
background-image: url('../assets/sky.png');
background-repeat: repeat-x;
background-position: 0px 100%;
background-color: #4ec0ca;
-webkit-animation: animSky 7s linear infinite;
animation: animSky 7s linear infinite;
}
#flyarea
{
position: absolute;
bottom: 0;
height: 200px;
width: 250px;
}
#ceiling
{
position: absolute;
top: -16px;
height: 16px;
width: 300px;
background-image: url('../assets/ceiling.png');
background-repeat: repeat-x;
-webkit-animation: animCeiling 481ms linear infinite;
animation: animCeiling 481ms linear infinite;
}
#land
{
position: absolute;
bottom: 0;
width: 100%;
height: 20%;
background-image: url('../assets/land.png');
background-repeat: repeat-x;
background-position: 0px 0px;
background-color: #ded895;
-webkit-animation: animLand 2516ms linear infinite;
animation: animLand 2516ms linear infinite;
}
#bigscore
{
position: absolute;
top: 20px;
left: 10px;
z-index: 100;
}
#bigscore img
{
display: inline-block;
padding: 1px;
}
#splash
{
position: absolute;
opacity: 0;
top: 75px;
left: 65px;
width: 188px;
height: 170px;
background-image: url('../assets/splash.png');
background-repeat: no-repeat;
}
#scoreboard
{
position: absolute;
display: none;
opacity: 0;
top: 64px;
left: 43px;
width: 236px;
height: 280px;
background-image: url('../assets/scoreboard.png');
background-repeat: no-repeat;
z-index: 1000;
}
#medal
{
position: absolute;
opacity: 0;
top: 114px;
left: 32px;
width: 44px;
height: 44px;
}
#currentscore
{
position: absolute;
top: 105px;
left: 107px;
width: 104px;
height: 14px;
text-align: right;
}
#currentscore img
{
padding-left: 2px;
}
#highscore
{
position: absolute;
top: 147px;
left: 107px;
width: 104px;
height: 14px;
text-align: right;
}
#highscore img
{
padding-left: 2px;
}
#replay
{
position: absolute;
opacity: 0;
top: 205px;
left: 61px;
height: 115px;
width: 70px;
cursor: pointer;
}
.boundingbox
{
position: absolute;
display: none;
top: 0;
left: 0;
width: 0;
height: 0;
border: 1px solid red;
}
#player
{
left: 60px;
top: 200px;
}
.bird
{
position: absolute;
width: 34px;
height: 24px;
background-image: url('../assets/bird.png');
-webkit-animation: animBird 300ms steps(4) infinite;
animation: animBird 300ms steps(4) infinite;
}
.pipe
{
position: absolute;
left: -100px;
width: 52px;
height: 100%;
z-index: 10;
text-align: left;
/*-webkit-animation: animPipe 7500ms linear;*/
/*animation: animPipe 7500ms linear;*/
}
.pipe_upper
{
position: absolute;
top: 0;
width: 52px;
background-image: url('../assets/pipe.png');
background-repeat: repeat-y;
background-position: center;
}
.pipe_upper:after
{
content: "";
position: absolute;
bottom: 0;
width: 52px;
height: 26px;
background-image: url('../assets/pipe-down.png');
}
.pipe_lower
{
position: absolute;
bottom: 0;
width: 52px;
background-image: url('../assets/pipe.png');
background-repeat: repeat-y;
background-position: center;
}
.pipe_lower:after
{
content: "";
position: absolute;
top: 0;
width: 52px;
height: 26px;
background-image: url('../assets/pipe-up.png');
}
#footer
{
width: 100%;
position: absolute;
bottom: 3px;
left: 3px;
}
#footer a,
#footer a:link,
#footer a:visited,
#footer a:hover,
#footer a:active
{
padding: 2px;
text-decoration: none;
color: #fff;
display: flex;
}
.links {
flex: 1;
display: flex;
justify-content: middle;
}
.github {
font-size: 0;
}
.github .fa {
font-size: 20px;
}

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@ -1,2 +0,0 @@
/* html5doctor.com Reset v1.6.1 - http://cssreset.com */
html,body,div,span,object,iframe,h1,h2,h3,h4,h5,h6,p,blockquote,pre,abbr,address,cite,code,del,dfn,em,img,ins,kbd,q,samp,small,strong,sub,sup,var,b,i,dl,dt,dd,ol,ul,li,fieldset,form,label,legend,table,caption,tbody,tfoot,thead,tr,th,td,article,aside,canvas,details,figcaption,figure,footer,header,hgroup,menu,nav,section,summary,time,mark,audio,video{margin:0;padding:0;border:0;outline:0;font-size:100%;vertical-align:baseline;background:transparent}body{line-height:1}article,aside,details,figcaption,figure,footer,header,hgroup,menu,nav,section{display:block}nav ul{list-style:none}blockquote,q{quotes:none}blockquote:before,blockquote:after,q:before,q:after{content:none}a{margin:0;padding:0;font-size:100%;vertical-align:baseline;background:transparent}ins{background-color:#ff9;color:#000;text-decoration:none}mark{background-color:#ff9;color:#000;font-style:italic;font-weight:bold}del{text-decoration:line-through}abbr[title],dfn[title]{border-bottom:1px dotted;cursor:help}table{border-collapse:collapse;border-spacing:0}hr{display:block;height:1px;border:0;border-top:1px solid #ccc;margin:1em 0;padding:0}input,select{vertical-align:middle}

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var canvas = document.getElementById('canvas'),
c = canvas.getContext('2d'),
birdie = document.getElementById('birdie'),
socket = io();
var JUMP_SPEED = 7
var bird = {
x: 0,
y: 0,
}
WALL_WIDTH = 30
GATE_HEIGHT = 60
var wall = {
x: 0,
gate: {
y: 0,
height: GATE_HEIGHT
},
width: WALL_WIDTH,
}
var game = {
width: 250,
height: 200,
lost: false,
score: 0,
}
socket.on('game', function() {
});
(function loop() {
requestAnimationFrame(function() {
loop();
});
})
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
ctx.draw
}

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<html class="fa-events-icons-ready"><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>Playing Flappy Bird using Evolution Strategies</title>
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<meta name="author" content="Nebez Briefkani" />
<meta name="description" content="play floppy bird. a remake of popular game flappy bird using just html/css/js" />
<meta name="keywords" content="flappybird,flappy,bird,floppybird,floppy,html,html5,css,css3,js,javascript,jquery,github,nebez,briefkani,nebezb,open,source,opensource" />
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0, user-scalable=0" />
<!-- Open Graph tags -->
<meta property="og:title" content="Floppy Bird" />
<meta property="og:description" content="play floppy bird. a remake of popular game flappy bird using just html/css/js" />
<meta property="og:type" content="website" />
<meta property="og:image" content="http://nebez.github.io/floppybird/assets/thumb.png" />
<meta property="og:url" content="http://nebez.github.io/floppybird/" />
<meta property="og:site_name" content="Floppy Bird" />
<!-- Style sheets -->
<link href="css/reset.css" rel="stylesheet">
<link href="css/main.css" rel="stylesheet">
<link href="style.css" rel="stylesheet">
<script src="main_files/befea5cf35.js"></script><link href="main_files/befea5cf35.css" media="all" rel="stylesheet">
<script src="main_files/socket.js"></script>
</head>
<body><header>
<h1>Playing Flappy Bird using Evolution Strategies</h1>
</header>
<div id="gamecontainer">
<div id="gamescreen">
<div id="sky" class="animated">
<div id="flyarea">
<div id="ceiling" class="animated"></div>
<!-- This is the flying and pipe area container -->
<div id="player" class="bird animated"></div>
<div id="bigscore"></div>
<div id="splash"></div>
<div id="scoreboard">
<div id="medal"></div>
<div id="currentscore"></div>
<div id="highscore"></div>
<div id="replay"><img src="assets/replay.png" alt="replay"></div>
</div>
<!-- Pipes go here! -->
</div>
</div>
<div id="land" class="animated"><div id="debug"></div></div>
</div>
</div>
</div>
</div>
<div class="boundingbox" id="playerbox"></div>
<div class="boundingbox" id="pipebox"></div>
<div class='overlay' id='loading'>
Fetching a new game from the server...
</div>
<div class='controls'>
<a id='new' class='btn' title='Fetch a new game'><i class='fa fa-refresh'></i></a>
<a id='faster' class='btn' title='Faster'><i class='fa fa-plus-square'></i></a>
<a id='slower' class='btn' title='Slower'><i class='fa fa-minus-square'></i></a>
</div>
<footer>
<p>Inspired by <a href="https://blog.openai.com/evolution-strategies/">Evolution Strategies as a Scalable Alternative to Reinforcement Learning</a> by <a href="https://openai.com/">OpenAI</a></p><a href="https://openai.com/">
<a class='small' href="http://github.com/nebez/floppybird/">HTML5 game by nebez/floppybird</a>
</a><div class="links"><a href="https://openai.com/">
</a><a class="github" href="https://github.com/mdibaiee/flappy-es" alt="GitHub">GitHub <i class="fa fa-github"></i></a>
<a class="aylien" href="https://aylien.com/"><img src="main_files/aylien.png" alt="Aylien" width="32"></a>
</div>
</footer>
<div style='display: none;'>
<img src='assets/font_big_0.png'>
<img src='assets/font_big_1.png'>
<img src='assets/font_big_2.png'>
<img src='assets/font_big_3.png'>
<img src='assets/font_big_4.png'>
<img src='assets/font_big_5.png'>
<img src='assets/font_big_6.png'>
<img src='assets/font_big_7.png'>
<img src='assets/font_big_8.png'>
<img src='assets/font_big_9.png'>
</div>
<script src="js/jquery.min.js"></script>
<script src="js/jquery.transit.min.js"></script>
<script src="js/buzz.min.js"></script>
<script src="js/main.js"></script>

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/*
Copyright 2014 Nebez Briefkani
floppybird - main.js
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
var debugmode = false;
var states = Object.freeze({
SplashScreen: 0,
GameScreen: 1,
ScoreScreen: 2
});
var currentstate;
var gravity = 0.25;
var velocity = 0;
var position = 180;
var rotation = 0;
var jump = -4.6;
var flyArea = $("#flyarea").height();
var score = 0;
var highscore = 0;
var pipeheight = 90;
var pipewidth = 52;
var pipes = new Array();
var replayclickable = false;
//sounds
var volume = 30;
var soundJump = new buzz.sound("assets/sounds/sfx_wing.ogg");
var soundScore = new buzz.sound("assets/sounds/sfx_point.ogg");
var soundHit = new buzz.sound("assets/sounds/sfx_hit.ogg");
var soundDie = new buzz.sound("assets/sounds/sfx_die.ogg");
var soundSwoosh = new buzz.sound("assets/sounds/sfx_swooshing.ogg");
buzz.all().setVolume(volume);
//loops
var loopGameloop;
var loopPipeloop;
$(document).ready(function() {
if(window.location.search == "?debug")
debugmode = true;
if(window.location.search == "?easy")
pipeheight = 200;
//get the highscore
var savedscore = getCookie("highscore");
if(savedscore != "")
highscore = parseInt(savedscore);
//start with the splash screen
//showSplash();
});
function getCookie(cname)
{
var name = cname + "=";
var ca = document.cookie.split(';');
for(var i=0; i<ca.length; i++)
{
var c = ca[i].trim();
if (c.indexOf(name)==0) return c.substring(name.length,c.length);
}
return "";
}
function setCookie(cname,cvalue,exdays)
{
var d = new Date();
d.setTime(d.getTime()+(exdays*24*60*60*1000));
var expires = "expires="+d.toGMTString();
document.cookie = cname + "=" + cvalue + "; " + expires;
}
function showSplash()
{
currentstate = states.SplashScreen;
//set the defaults (again)
velocity = 0;
position = 180;
rotation = 0;
score = 0;
//update the player in preparation for the next game
$("#player").css({ y: 0, x: 0});
updatePlayer($("#player"));
soundSwoosh.stop();
soundSwoosh.play();
//clear out all the pipes if there are any
$(".pipe").remove();
pipes = new Array();
//make everything animated again
$(".animated").css('animation-play-state', 'running');
$(".animated").css('-webkit-animation-play-state', 'running');
//fade in the splash
$("#splash").transition({ opacity: 1 }, 2000, 'ease');
}
function startGame()
{
currentstate = states.GameScreen;
//fade out the splash
$("#splash").stop();
$("#splash").transition({ opacity: 0 }, 500, 'ease');
//update the big score
setBigScore();
//debug mode?
if(debugmode)
{
//show the bounding boxes
$(".boundingbox").show();
}
//start up our loops
var updaterate = 1000.0 / 60.0 ; //60 times a second
loopGameloop = setInterval(gameloop, updaterate);
loopPipeloop = setInterval(updatePipes, 1400);
//jump from the start!
playerJump();
}
function updatePlayer(player)
{
//rotation
rotation = Math.min((velocity / 10) * 90, 90);
//apply rotation and position
$(player).css({ rotate: rotation, top: position });
}
function gameloop() {
var player = $("#player");
//update the player speed/position
velocity += gravity;
position += velocity;
//update the player
updatePlayer(player);
//create the bounding box
var box = document.getElementById('player').getBoundingClientRect();
var origwidth = 34.0;
var origheight = 24.0;
var boxwidth = origwidth - (Math.sin(Math.abs(rotation) / 90) * 8);
var boxheight = (origheight + box.height) / 2;
var boxleft = ((box.width - boxwidth) / 2) + box.left;
var boxtop = ((box.height - boxheight) / 2) + box.top;
var boxright = boxleft + boxwidth;
var boxbottom = boxtop + boxheight;
//if we're in debug mode, draw the bounding box
if(debugmode)
{
var boundingbox = $("#playerbox");
boundingbox.css('left', boxleft);
boundingbox.css('top', boxtop);
boundingbox.css('height', boxheight);
boundingbox.css('width', boxwidth);
}
//did we hit the ground?
if(box.bottom >= $("#land").offset().top)
{
playerDead();
return;
}
//have they tried to escape through the ceiling? :o
var ceiling = $("#ceiling");
if(boxtop <= (ceiling.offset().top + ceiling.height()))
position = 0;
//we can't go any further without a pipe
if(pipes[0] == null)
return;
//determine the bounding box of the next pipes inner area
var nextpipe = pipes[0];
var nextpipeupper = nextpipe.children(".pipe_upper");
var pipetop = nextpipeupper.offset().top + nextpipeupper.height();
var pipeleft = nextpipeupper.offset().left - 2; // for some reason it starts at the inner pipes offset, not the outer pipes.
var piperight = pipeleft + pipewidth;
var pipebottom = pipetop + pipeheight;
if(debugmode)
{
var boundingbox = $("#pipebox");
boundingbox.css('left', pipeleft);
boundingbox.css('top', pipetop);
boundingbox.css('height', pipeheight);
boundingbox.css('width', pipewidth);
}
//have we gotten inside the pipe yet?
if(boxright > pipeleft)
{
//we're within the pipe, have we passed between upper and lower pipes?
if(boxtop > pipetop && boxbottom < pipebottom)
{
//yeah! we're within bounds
}
else
{
//no! we touched the pipe
playerDead();
return;
}
}
//have we passed the imminent danger?
if(boxleft > piperight)
{
//yes, remove it
pipes.splice(0, 1);
//and score a point
playerScore();
}
}
//Handle space bar
$(document).keydown(function(e){
//space bar!
if(e.keyCode == 32)
{
//in ScoreScreen, hitting space should click the "replay" button. else it's just a regular spacebar hit
if(currentstate == states.ScoreScreen)
$("#replay").click();
else
screenClick();
}
});
//Handle mouse down OR touch start
if("ontouchstart" in window)
$(document).on("touchstart", screenClick);
else
$(document).on("mousedown", screenClick);
function screenClick()
{
if(currentstate == states.GameScreen)
{
playerJump();
}
else if(currentstate == states.SplashScreen)
{
startGame();
}
}
function playerJump()
{
velocity = jump;
//play jump sound
soundJump.stop();
soundJump.play();
}
function setBigScore(erase)
{
var elemscore = $("#bigscore");
elemscore.empty();
if(erase)
return;
var digits = score.toString().split('');
for(var i = 0; i < digits.length; i++)
elemscore.append("<img src='assets/font_big_" + digits[i] + ".png' alt='" + digits[i] + "'>");
}
function setSmallScore()
{
var elemscore = $("#currentscore");
elemscore.empty();
var digits = score.toString().split('');
for(var i = 0; i < digits.length; i++)
elemscore.append("<img src='assets/font_small_" + digits[i] + ".png' alt='" + digits[i] + "'>");
}
function setHighScore()
{
var elemscore = $("#highscore");
elemscore.empty();
var digits = highscore.toString().split('');
for(var i = 0; i < digits.length; i++)
elemscore.append("<img src='assets/font_small_" + digits[i] + ".png' alt='" + digits[i] + "'>");
}
function setMedal()
{
var elemmedal = $("#medal");
elemmedal.empty();
if(score < 10)
//signal that no medal has been won
return false;
if(score >= 10)
medal = "bronze";
if(score >= 20)
medal = "silver";
if(score >= 30)
medal = "gold";
if(score >= 40)
medal = "platinum";
elemmedal.append('<img src="assets/medal_' + medal +'.png" alt="' + medal +'">');
//signal that a medal has been won
return true;
}
function playerDead()
{
//stop animating everything!
$(".animated").css('animation-play-state', 'paused');
$(".animated").css('-webkit-animation-play-state', 'paused');
//drop the bird to the floor
var playerbottom = $("#player").position().top + $("#player").width(); //we use width because he'll be rotated 90 deg
var floor = flyArea;
var movey = Math.max(0, floor - playerbottom);
$("#player").transition({ y: movey + 'px', rotate: 90}, 1000, 'easeInOutCubic');
//it's time to change states. as of now we're considered ScoreScreen to disable left click/flying
currentstate = states.ScoreScreen;
//destroy our gameloops
clearInterval(loopGameloop);
clearInterval(loopPipeloop);
loopGameloop = null;
loopPipeloop = null;
//mobile browsers don't support buzz bindOnce event
if(isIncompatible.any())
{
//skip right to showing score
showScore();
}
else
{
//play the hit sound (then the dead sound) and then show score
soundHit.play().bindOnce("ended", function() {
soundDie.play().bindOnce("ended", function() {
showScore();
});
});
}
}
function showScore()
{
//unhide us
$("#scoreboard").css("display", "block");
//remove the big score
setBigScore(true);
//have they beaten their high score?
if(score > highscore)
{
//yeah!
highscore = score;
//save it!
setCookie("highscore", highscore, 999);
}
//update the scoreboard
setSmallScore();
setHighScore();
var wonmedal = setMedal();
//SWOOSH!
soundSwoosh.stop();
soundSwoosh.play();
//show the scoreboard
$("#scoreboard").css({ y: '40px', opacity: 0 }); //move it down so we can slide it up
$("#replay").css({ y: '40px', opacity: 0 });
$("#scoreboard").transition({ y: '0px', opacity: 1}, 600, 'ease', function() {
//When the animation is done, animate in the replay button and SWOOSH!
soundSwoosh.stop();
soundSwoosh.play();
$("#replay").transition({ y: '0px', opacity: 1}, 600, 'ease');
//also animate in the MEDAL! WOO!
if(wonmedal)
{
$("#medal").css({ scale: 2, opacity: 0 });
$("#medal").transition({ opacity: 1, scale: 1 }, 1200, 'ease');
}
});
//make the replay button clickable
replayclickable = true;
}
$("#replay").click(function() {
//make sure we can only click once
if(!replayclickable)
return;
else
replayclickable = false;
//SWOOSH!
soundSwoosh.stop();
soundSwoosh.play();
//fade out the scoreboard
$("#scoreboard").transition({ y: '-40px', opacity: 0}, 1000, 'ease', function() {
//when that's done, display us back to nothing
$("#scoreboard").css("display", "none");
//start the game over!
newGame();
});
});
function playerScore()
{
score += 1;
//play score sound
soundScore.stop();
soundScore.play();
setBigScore();
}
function updatePipes()
{
//Do any pipes need removal?
$(".pipe").filter(function() { return $(this).position().left <= -100; }).remove()
//add a new pipe (top height + bottom height + pipeheight == flyArea) and put it in our tracker
var padding = 80;
var constraint = flyArea - pipeheight - (padding * 2); //double padding (for top and bottom)
var topheight = Math.floor((Math.random()*constraint) + padding); //add lower padding
var bottomheight = (flyArea - pipeheight) - topheight;
var newpipe = $('<div class="pipe animated"><div class="pipe_upper" style="height: ' + topheight + 'px;"></div><div class="pipe_lower" style="height: ' + bottomheight + 'px;"></div></div>');
$("#flyarea").append(newpipe);
pipes.push(newpipe);
}
var isIncompatible = {
Android: function() {
return navigator.userAgent.match(/Android/i);
},
BlackBerry: function() {
return navigator.userAgent.match(/BlackBerry/i);
},
iOS: function() {
return navigator.userAgent.match(/iPhone|iPad|iPod/i);
},
Opera: function() {
return navigator.userAgent.match(/Opera Mini/i);
},
Safari: function() {
return (navigator.userAgent.match(/OS X.*Safari/) && ! navigator.userAgent.match(/Chrome/));
},
Windows: function() {
return navigator.userAgent.match(/IEMobile/i);
},
any: function() {
return (isIncompatible.Android() || isIncompatible.BlackBerry() || isIncompatible.iOS() || isIncompatible.Opera() || isIncompatible.Safari() || isIncompatible.Windows());
}
};
var pipe = $('<div class="pipe animated"><div class="pipe_upper"></div><div class="pipe_lower"></div></div>');
$("#flyarea").append(pipe);
var gameSpeed = 20
var playing = false;
function newGame() {
if (playing) {
playing = false;
setTimeout(newGame, gameSpeed);
return;
}
$('#loading').addClass('active');
fetch('/play').then(res => res.json()).then(function(states) {
playing = true;
$('#loading').removeClass('active');
$("#player").css({ rotate: 0 });
var i = 0;
setTimeout(function p() {
if (!playing) return;
var state = states[i];
if (!state || state.lost) {
$(".animated").css('animation-play-state', 'paused');
$(".animated").css('-webkit-animation-play-state', 'paused');
//drop the bird to the floor
var playerbottom = $("#player").position().top + $("#player").width(); //we use width because he'll be rotated 90 deg
var floor = flyArea;
var movey = Math.max(0, floor - playerbottom);
$("#player").transition({ top: movey + 'px', rotate: 90}, 1000, 'easeInOutCubic');
if(isIncompatible.any())
{
//skip right to showing score
showScore();
}
else
{
//play the hit sound (then the dead sound) and then show score
soundHit.play().bindOnce("ended", function() {
soundDie.play().bindOnce("ended", function() {
showScore();
});
});
}
return;
}
score = Math.round((state.score - i * 0.1) / 10);
setBigScore();
$("#player").css({ top: state.bird.y, left: state.bird.x });
$(".pipe").css({ left: state.wall.x });
$(".pipe_upper").css({ height: state.wall.gate.y });
$(".pipe_lower").css({ height: 200 - state.wall.gate.y - state.wall.gate.height });
i++;
setTimeout(p, gameSpeed)
}, gameSpeed)
});
}
$('#new').click(newGame)
$('#faster').click(function() {
gameSpeed = Math.max(5, gameSpeed - 5);
});
$('#slower').click(function() {
gameSpeed = Math.min(50, gameSpeed + 5);
});
newGame();

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<html class="fa-events-icons-ready"><head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<title>Playing Flappy Bird using Evolution Strategies</title>
<link rel="stylesheet" href="main_files/style.css">
<script src="main_files/befea5cf35.js"></script><link href="main_files/befea5cf35.css" media="all" rel="stylesheet">
<script src="main_files/socket.js"></script>
</head>
<body><header>
<h1>Playing Flappy Bird using Evolution Strategies</h1>
</header>
<canvas id="canvas" width="450" height="400"></canvas>
<footer>
<p>Inspired by <a href="https://blog.openai.com/evolution-strategies/">Evolution Strategies as a Scalable Alternative to Reinforcement Learning</a> by <a href="https://openai.com/">OpenAI</a></p><a href="https://openai.com/">
</a><div class="links"><a href="https://openai.com/">
</a><a class="github" href="https://github.com/mdibaiee/flappy-es" alt="GitHub">GitHub <i class="fa fa-github"></i></a>
<a class="aylien" href="https://aylien.com/"><img src="main_files/aylien.png" alt="Aylien" width="32"></a>
</div>
</footer>
</body></html>

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* Font Awesome v4.7.0 by @davegandy - http://fontawesome.io - @fontawesome
* License - http://fontawesome.io/license (Font: SIL OFL 1.1, CSS: MIT License)
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font-family: 'FontAwesome';
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font-style: normal;
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html, body {
color: rgb(50, 50, 50);
background: rgb(246, 248, 251);
font-family: Open Sans, sans-serif;
text-align: center;
}
a {
color: rgb(140, 140, 180);
text-decoration: none;
}
a:hover {
color: rgb(90, 90, 130);
}
.github {
font-size: 0;
color: inherit;
}
.github .fa {
font-size: 32px;
}
.links {
display: flex;
justify-content: center;
}
.links a {
margin: 0 0.5rem;
}

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html, body {
color: rgb(50, 50, 50);
background: rgb(246, 248, 251);
font-family: Open Sans, sans-serif;
text-align: center;
}
h1 {
font-size: 30px;
}
header {
margin-top: 3rem;
}
a {
color: rgb(140, 140, 180);
text-decoration: none;
}
a:hover {
color: rgb(90, 90, 130);
}
.github {
font-size: 0;
color: inherit;
}
.github .fa {
font-size: 32px;
}
.links {
display: flex;
justify-content: center;
}
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margin: 0 0.5rem;
}
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font-size: 8px;
}
footer > * {
margin-top: 2rem;
}
.btn {
cursor: pointer;
margin: 0 1rem;
}
.btn i {
font-size: 25px;
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top: 0;
left: 0;
width: 100vw;
height: 100vh;
z-index: 9999;
font-size: 25px;
font-weight: bold;
overflow: hidden;
background: rgba(255, 255, 255, 0.8);
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opacity: 0;
pointer-events: none;
text-align: center;
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justify-content: center;
align-items: center;
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opacity: 1;
pointer-events: all;
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