5 lines
		
	
	
		
			277 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			5 lines
		
	
	
		
			277 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )
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| 
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| 	vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
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| 
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| #endif |