5 lines
277 B
GLSL
5 lines
277 B
GLSL
#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )
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vUv = ( uvTransform * vec3( uv, 1 ) ).xy;
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#endif |