13 lines
242 B
GLSL
13 lines
242 B
GLSL
uniform samplerCube tCube;
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uniform float tFlip;
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uniform float opacity;
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varying vec3 vWorldDirection;
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void main() {
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gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
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gl_FragColor.a *= opacity;
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}
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