fireball/lib/renderers/shaders/ShaderLib/cube_frag.glsl

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2018-12-25 13:59:22 +00:00
uniform samplerCube tCube;
uniform float tFlip;
uniform float opacity;
varying vec3 vWorldDirection;
void main() {
gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
gl_FragColor.a *= opacity;
}