fireball/lib/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl
2018-12-25 17:29:22 +03:30

7 lines
131 B
GLSL

#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
uniform float logDepthBufFC;
varying float vFragDepth;
#endif