fireball/lib/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl

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2018-12-25 13:59:22 +00:00
#if defined( USE_LOGDEPTHBUF ) && defined( USE_LOGDEPTHBUF_EXT )
uniform float logDepthBufFC;
varying float vFragDepth;
#endif