121 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			121 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
import { Material } from './Material.js';
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import { MultiplyOperation } from '../constants.js';
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import { Color } from '../math/Color.js';
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/**
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 * @author mrdoob / http://mrdoob.com/
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 * @author alteredq / http://alteredqualia.com/
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 *
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 * parameters = {
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 *  color: <hex>,
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 *  opacity: <float>,
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 *  map: new THREE.Texture( <Image> ),
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 *
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 *  lightMap: new THREE.Texture( <Image> ),
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 *  lightMapIntensity: <float>
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 *
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 *  aoMap: new THREE.Texture( <Image> ),
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 *  aoMapIntensity: <float>
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 *
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 *  specularMap: new THREE.Texture( <Image> ),
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 *
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 *  alphaMap: new THREE.Texture( <Image> ),
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 *
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 *  envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
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 *  combine: THREE.Multiply,
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 *  reflectivity: <float>,
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 *  refractionRatio: <float>,
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 *
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 *  depthTest: <bool>,
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 *  depthWrite: <bool>,
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 *
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 *  wireframe: <boolean>,
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 *  wireframeLinewidth: <float>,
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 *
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 *  skinning: <bool>,
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 *  morphTargets: <bool>
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 * }
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 */
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function MeshBasicMaterial( parameters ) {
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	Material.call( this );
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	this.type = 'MeshBasicMaterial';
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	this.color = new Color( 0xffffff ); // emissive
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	this.map = null;
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	this.lightMap = null;
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	this.lightMapIntensity = 1.0;
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	this.aoMap = null;
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	this.aoMapIntensity = 1.0;
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	this.specularMap = null;
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	this.alphaMap = null;
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	this.envMap = null;
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	this.combine = MultiplyOperation;
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	this.reflectivity = 1;
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	this.refractionRatio = 0.98;
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	this.wireframe = false;
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	this.wireframeLinewidth = 1;
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	this.wireframeLinecap = 'round';
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	this.wireframeLinejoin = 'round';
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	this.skinning = false;
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	this.morphTargets = false;
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	this.lights = false;
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	this.setValues( parameters );
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}
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MeshBasicMaterial.prototype = Object.create( Material.prototype );
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MeshBasicMaterial.prototype.constructor = MeshBasicMaterial;
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MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
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MeshBasicMaterial.prototype.copy = function ( source ) {
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	Material.prototype.copy.call( this, source );
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	this.color.copy( source.color );
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	this.map = source.map;
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	this.lightMap = source.lightMap;
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	this.lightMapIntensity = source.lightMapIntensity;
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	this.aoMap = source.aoMap;
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	this.aoMapIntensity = source.aoMapIntensity;
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	this.specularMap = source.specularMap;
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	this.alphaMap = source.alphaMap;
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	this.envMap = source.envMap;
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	this.combine = source.combine;
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	this.reflectivity = source.reflectivity;
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	this.refractionRatio = source.refractionRatio;
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	this.wireframe = source.wireframe;
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	this.wireframeLinewidth = source.wireframeLinewidth;
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	this.wireframeLinecap = source.wireframeLinecap;
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	this.wireframeLinejoin = source.wireframeLinejoin;
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	this.skinning = source.skinning;
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	this.morphTargets = source.morphTargets;
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	return this;
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};
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export { MeshBasicMaterial };
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