fireball/lib/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl
2018-12-25 17:29:22 +03:30

5 lines
253 B
GLSL

#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )
varying vec2 vUv;
#endif