fireball/lib/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl

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2018-12-25 13:59:22 +00:00
#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )
varying vec2 vUv;
#endif