fireball/lib/renderers/shaders/ShaderLib/cube_frag.glsl

13 lines
242 B
Plaintext
Raw Permalink Normal View History

2018-12-25 13:59:22 +00:00
uniform samplerCube tCube;
uniform float tFlip;
uniform float opacity;
varying vec3 vWorldDirection;
void main() {
gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldDirection.x, vWorldDirection.yz ) );
gl_FragColor.a *= opacity;
}