e2c61896ca
bump version to 1.1.0 |
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dist | ||
lib | ||
tests | ||
.eslintrc | ||
.gitignore | ||
equation.js | ||
equation.min.js | ||
Gruntfile.js | ||
package.json | ||
README.md |
Equation
Solve math expressions or create equations for repeated and complex Math tasks.
To use in browser, download equation.min.js
.
Install using npm:
npm install equations
####Examples:
// solve
console.log(Equation.solve('4 * lg(4) ^ 3')); // 32
// equation
let sphereArea = Equation.equation('4 * PI * r^2');
console.log(sphereArea(5)); // 314.1592653589793
You can also register your own operators and constants.
// these options are explained below
Equation.registerOperator('$', {
fn: a => 1/a,
format: '10',
precedence: 2
});
Equation.solve('$2'); // 0.5
Equation.solve('$5'); // 0.2
Equation.registerConstant('N', () => {
return Math.random() * 10 + 10
});
Equation.solve('N'); // a number between 10 and 20
For a list of operators and constants see operators.js
and constants.js
.
API
####solve(expression: String) Takes a math expression and evaluates it, returning the result.
####equation(expression: String) Takes a math expression containing variables, returning a function which replaces the variables with given arguments, and solves the expression.
####registerOperator(key: String, options: Object) Registers a new operator.
Options:
#####fn The function which is run on arguments and returns the result #####format The format which specifies how arguments are placed relative to operator, this is a string in which 1 represents the operator and zeroes represent arguments.
For example +
has the format 010
and factorial has 01
.
#####precedence
Specifies the precedence of operator. The less the value, the higher the precedence, resulting in sooner execution.
####registerConstant(key: String, value: Function/Number) Registers a new constant. value can be a function (takes no arguments), or a constant number.
That's right, we have named these constants but they actually can change, that's why we can use functions to define them. An example is the RAND
constant which calls Math.random
.
Contributing
The code is commented and I hope you don't have a hard time contributing, anyway, some tips about contributing:
The source code is in lib
directory and is then transpiled into dist
.
#####Grunt Tasks
######default
Transpiles lib
to dist
######build
Transpiles, browserifies, uglifies
######eslint
Runs ESLint on lib
and tests
######test
Runs the tests
Please make sure to run grunt eslint
before commiting.
If you're adding something new, please add a test, too.