world-ecoregion/map-generator/index.py

372 lines
9.4 KiB
Python

import numpy as np
import matplotlib.pyplot as plt
from matplotlib import colors, cm
from matplotlib.collections import PatchCollection
import scipy.interpolate as interpolate
from scipy import ndimage
import math
from io import BytesIO
import pandas as pd
from shapely.geometry import Point, MultiPoint
from descartes import PolygonPatch
parameters = {
'width': {
'default': 900,
'type': 'int',
},
'height': {
'default': 450,
'type': 'int',
},
'mountain_ratio': {
'default': 0.3,
'type': 'float',
'min': 0,
'max': 1,
'step': 0.01
},
'sharpness': {
'default': 0.7,
'type': 'float',
'min': 0,
'max': 1,
'step': 0.01
},
'max_elevation': {
'default': 30,
'type': 'int',
'min': 0,
'max': 50,
},
'ground_noise': {
'default': 15,
'type': 'int',
'min': 0,
'max': 50,
},
'water_proportion': {
'default': 0.6,
'type': 'float',
'min': 0,
'max': 0.99,
'step': 0.01
},
'mountain_concentration': {
'default': 1,
'type': 'float',
'min': 0,
'max': 5,
'step': 0.1
},
'mountain_sea_distance': {
'default': 50,
'type': 'int',
'min': 0,
'max': 200,
},
'mountain_sea_threshold': {
'default': 2,
'type': 'int',
'min': 0,
'max': 5,
},
'water_level': {
'default': 0,
'type': 'int',
},
'mountain_area_elevation': {
'default': 0.4,
'type': 'float',
'min': 0,
'max': 1,
'step': 0.01
},
'mountain_area_elevation_points': {
'default': 5,
'type': 'int',
'min': 0,
'max': 15,
},
'mountain_area_elevation_area': {
'default': 10,
'type': 'int',
'min': 0,
'max': 25,
},
'continents': {
'default': 5,
'type': 'int',
},
'continent_spacing': {
'default': 0.3,
'type': 'float',
'min': 0,
'max': 1,
'step': 0.1
},
'biomes': {
'default': False,
'type': 'bool'
},
'seed': {
'default': '',
'type': 'int',
'description': 'Leave empty for a random seed generated from the current timestamp.'
},
}
p = { k: parameters[k]['default'] for k in parameters }
CONTINENT_MAX_TRIALS = 1e4
SEA_COLOR = np.array((53, 179, 220, 255)) / 255
DIRECTIONS = [(-1, -1), (-1, 0), (-1, 1), (1, 1), (1, 0), (1, -1), (0, -1), (0, 1)]
def s(x):
return -2 * x**3 + 3 * x**2
def is_ground(value):
return value > p['water_level']
# TODO: should check as a sphere
def in_range(p, m, size):
x, y = p
mx, my = m
return ((x - mx)**2 + (y - my)**2) < size
def max_recursion(fn, max_recursion=0):
def f(*args, recursion=0, **kwargs):
if recursion > max_recursion:
return
return fn(*args, **kwargs)
def bound_check(ground, point):
x, y = point
w, h = ground.shape
if x < 0:
x = w + x
elif x >= w:
x = x - w
if y < 0:
y = h + y
elif y >= h:
y = y - h
return (x, y)
def continent_agent(ground, position, size):
if size <= 0: return
x, y = position
w, h = ground.shape
trials = 0
while True:
# if trials > CONTINENT_MAX_TRIALS:
# print('couldnt proceed')
if size <= 0 or trials > CONTINENT_MAX_TRIALS: break
# if size <= 0: break
dx = np.random.randint(2) or -1
dy = np.random.randint(2) or -1
r = np.random.randint(3)
new_point = bound_check(ground, (x + dx, y + dy))
if r == 0:
x = new_point[0]
elif r == 1:
y = new_point[1]
else:
x, y = new_point
x, y = bound_check(ground, (x, y))
if not is_ground(ground[x, y]) and in_range((x, y), position, size**2 * np.pi):
trials = 0
size -= 1
ground[x, y] = np.random.randint(1, p['ground_noise'])
else:
trials += 1
def neighbours(ground, position, radius):
x, y = position
return ground[x-radius:x+radius+1, y-radius:y+radius+1]
def away_from_sea(ground, position, radius=p['mountain_sea_distance']):
ns = neighbours(ground, position, radius).flatten()
sea = len([1 for x in ns if not is_ground(x)])
return sea < p['mountain_sea_threshold']
def random_elevate_agent(ground, position, height, size=p['mountain_area_elevation_points']):
position = position + np.random.random_integers(-p['mountain_area_elevation_area'], p['mountain_area_elevation_area'], size=2)
for i in range(size):
d = DIRECTIONS[np.random.randint(len(DIRECTIONS))]
change = height * p['mountain_area_elevation']
new_index = bound_check(ground, position + np.array(d))
if is_ground(ground[new_index]):
ground[new_index] += change
def mountain_agent(ground, position):
if not away_from_sea(ground, position):
return
x, y = position
height = np.random.randint(p['max_elevation'])
ground[x, y] = height
last_height = height
for i in range(1, height):
for d in DIRECTIONS:
change = np.random.randint(p['mountain_concentration'] + 1)
distance = np.array(d)*i
new_index = bound_check(ground, position + distance)
if is_ground(ground[new_index]):
ground[new_index] = last_height - change
last_height = last_height - change
if last_height < 0:
break
random_elevate_agent(ground, position, height)
# takes an initial position and a list of (direction, probability) tuples to walk on
# def split_agent(ground, position, directions):
def constant_filter(a):
if a[0] > (1 - p['sharpness']):
return max(1, a[0])
return 0
def generate_map(biomes=False, **kwargs):
plt.clf()
p.update(kwargs)
np.random.seed(p['seed'] or None)
width, height = p['width'], p['height']
continents = p['continents']
ground = np.zeros((width, height))
ground_size = width * height * (1 - p['water_proportion'])
print(ground_size / ground.size)
# position = (int(width / 2), int(height / 2))
# ground_size = width * height * GROUND_PROPORTION
# continent_agent(ground, position, size=ground_size)
position = (0, int(height / 2))
ym = 1
for continent in range(continents):
position = (position[0] + np.random.randint(p['continent_spacing'] * width * 0.8, p['continent_spacing'] * width * 1.2),
position[1] + ym * np.random.randint(p['continent_spacing'] * height * 0.8, p['continent_spacing'] * height * 1.2))
print(position)
ym = ym * -1
random_size = ground_size / continents
continent_agent(ground, position, size=random_size)
ground = ndimage.gaussian_filter(ground, sigma=(1 - p['sharpness']) * 20)
for i in range(int(ground_size * p['mountain_ratio'] / p['max_elevation']**2)):
position = (np.random.randint(0, width), np.random.randint(0, height))
mountain_agent(ground, position)
norm = colors.Normalize(vmin=1)
greys = cm.get_cmap('Greys')
greys.set_under(color=SEA_COLOR)
ground = ndimage.gaussian_filter(ground, sigma=4)
ground = ndimage.generic_filter(ground, constant_filter, size=1)
print(np.min(ground), np.max(ground), p['max_elevation'])
print(np.unique(ground))
print(np.count_nonzero(ground) / ground.size)
plt.gca().invert_yaxis()
plt.imshow(ground.T, cmap=greys, norm=norm)
plt.gca().invert_yaxis()
figfile = BytesIO()
plt.savefig(figfile, format='png')
figfile.seek(0)
if biomes:
generate_biomes(ground)
return figfile
def to_range(omin, omax, nmin, nmax):
orange = omax - omin
nrange = nmax - nmin
return lambda x: ((x - omin) * nrange / orange) + nmin
def generate_biomes(ground):
width, height = p['width'], p['height']
height_to_latitude = to_range(0, height, -90, 90)
width_to_longitude = to_range(0, width, -180, 180)
print('generate_biomes')
INPUTS = ['elevation', 'distance_to_water', 'latitude']
data = {}
for col in ['longitude', 'latitude', 'elevation', 'distance_to_water']:
data[col] = []
points = []
for x, y in np.ndindex(ground.shape):
v = ground[x,y]
if v > p['water_level']:
points.append((x, y))
data['longitude'].append(width_to_longitude(x))
data['latitude'].append(height_to_latitude(y))
data['elevation'].append(v)
points = MultiPoint(points)
boundary = points.buffer(1e-0).boundary
for x, y in np.ndindex(ground.shape):
if ground[x,y] > p['water_level']:
# print(x,y, Point(x,y).distance(boundary))
data['distance_to_water'].append(Point(x, y).distance(boundary))
df = pd.DataFrame(data)
print(df)
# fig = plt.figure()
# ax = fig.add_subplot(111)
# minx, miny, maxx, maxy = boundary.bounds
# w, h = maxx - minx, maxy - miny
# ax.set_xlim(minx - 0.2 * w, maxx + 0.2 * w)
# ax.set_ylim(miny - 0.2 * h, maxy + 0.2 * h)
# ax.set_aspect(1)
# ax.add_collection(PatchCollection([PolygonPatch(boundary.buffer(0.1), fc='red', ec='black', zorder=1)], match_original=True))
# plt.show()
if __name__ == "__main__":
generate_map()
plt.show()