theread.me/js/tiling-shapes.js

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2022-07-27 13:31:04 +00:00
(function() {
var tilingTriangle = document.getElementById('tiling-triangle');
var c = tilingTriangle.getContext('2d');
function TriangleCanvas(id) {
this.element = document.getElementById(id);
this.context = this.element.getContext('2d');
}
function modifyColor(c, p) {
var e = document.createElement('i');
e.style.background = c;
var r = getComputedStyle(e).backgroundColor.slice(4, -1).split(',').map(parseFloat);
return 'rgb(' + [r[0] + p, r[1] + p, r[2] + p].join(',') + ')';
}
function dedup(list) {
return list.reduce(function(newList, item) {
if (!newList.some(function(a) { return deepCompare(a, item) })) {
return newList.concat(item);
}
return newList;
}, []);
}
function deepCompare () {
var i, l, leftChain, rightChain;
function compare2Objects (x, y) {
var p;
// remember that NaN === NaN returns false
// and isNaN(undefined) returns true
if (isNaN(x) && isNaN(y) && typeof x === 'number' && typeof y === 'number') {
return true;
}
// Compare primitives and functions.
// Check if both arguments link to the same object.
// Especially useful on the step where we compare prototypes
if (x === y) {
return true;
}
// Works in case when functions are created in constructor.
// Comparing dates is a common scenario. Another built-ins?
// We can even handle functions passed across iframes
if ((typeof x === 'function' && typeof y === 'function') ||
(x instanceof Date && y instanceof Date) ||
(x instanceof RegExp && y instanceof RegExp) ||
(x instanceof String && y instanceof String) ||
(x instanceof Number && y instanceof Number)) {
return x.toString() === y.toString();
}
// At last checking prototypes as good as we can
if (!(x instanceof Object && y instanceof Object)) {
return false;
}
if (x.isPrototypeOf(y) || y.isPrototypeOf(x)) {
return false;
}
if (x.constructor !== y.constructor) {
return false;
}
if (x.prototype !== y.prototype) {
return false;
}
// Check for infinitive linking loops
if (leftChain.indexOf(x) > -1 || rightChain.indexOf(y) > -1) {
return false;
}
// Quick checking of one object being a subset of another.
// todo: cache the structure of arguments[0] for performance
for (p in y) {
if (y.hasOwnProperty(p) !== x.hasOwnProperty(p)) {
return false;
}
else if (typeof y[p] !== typeof x[p]) {
return false;
}
}
for (p in x) {
if (y.hasOwnProperty(p) !== x.hasOwnProperty(p)) {
return false;
}
else if (typeof y[p] !== typeof x[p]) {
return false;
}
switch (typeof (x[p])) {
case 'object':
case 'function':
leftChain.push(x);
rightChain.push(y);
if (!compare2Objects (x[p], y[p])) {
return false;
}
leftChain.pop();
rightChain.pop();
break;
default:
if (x[p] !== y[p]) {
return false;
}
break;
}
}
return true;
}
if (arguments.length < 1) {
return true; //Die silently? Don't know how to handle such case, please help...
// throw "Need two or more arguments to compare";
}
for (i = 1, l = arguments.length; i < l; i++) {
leftChain = []; //Todo: this can be cached
rightChain = [];
if (!compare2Objects(arguments[0], arguments[i])) {
return false;
}
}
return true;
}
TriangleCanvas.prototype.drawTriangle = function(x, y, size, fill, reversed) {
var c = this.context;
var corners = [{
x: x,
y: y,
}, {
x: x - size / 2,
y: y + size,
}, {
x: x + size / 2,
y: y + size,
}];
if (reversed) {
corners = [{
x: x + size / 2,
y: y,
}, {
x: x - size / 2,
y: y,
}, {
x: x,
y: y + size
}];
}
if (fill) {
this.drawShape(corners, modifyColor(fill, 20), fill);
} else {
this.drawShape(corners);
}
}
TriangleCanvas.prototype.drawTrapezoid = function(tiles, size, strokeStyle, fillStyle) {
var corners = tiles
.map(function(o) {
return { x: o[0] * size, y: o[1] * size };
});
console.log(corners);
this.drawShape(corners, strokeStyle, fillStyle);
}
TriangleCanvas.prototype.drawShape = function(corners, strokeStyle, fillStyle) {
var c = this.context;
c.beginPath();
c.moveTo(corners[0].x, corners[0].y);
corners.slice(1).concat([corners[0]]).forEach(function(object, index) {
c.lineTo(object.x, object.y);
});
c.closePath();
if (fillStyle) {
c.fillStyle = fillStyle;
c.fill();
}
if (strokeStyle) c.strokeStyle = strokeStyle;
c.stroke();
}
TriangleCanvas.prototype.drawSplittedTriangle = function(x, y, size, split, blocks, rest) {
var c = this.context;
var rows = Math.sqrt(split);
var rowHeight = size / rows;
var triangleSize = size / rows;
for (var i = 0; i < rows * 2; i += 2) {
var row = Math.floor(i / 2);
for (var j = 0; j < i + 1; j++) {
var position = {
x: x + triangleSize * j / 2 - (row * triangleSize / 2),
y: y + row * rowHeight,
};
var block = blocks.reduce(function(c, a) {
return (a[0] === row && a[1] === j) ? (a[2] || 'black') : c;
}, null);
this.drawTriangle(position.x, position.y, triangleSize, block || rest, j % 2 == 1);
}
}
}
var c1 = new TriangleCanvas('tiling-triangle');
c1.drawSplittedTriangle(100, 0, 200, Math.pow(4, 2), [[0, 0, '#435062']], '#92afd7');
var c2 = new TriangleCanvas('base-case');
c2.drawSplittedTriangle(50, 0, 100, 4, [[0, 0, '#435062']], '#92afd7');
var c3 = new TriangleCanvas('n-2');
c3.drawSplittedTriangle(100, 0, 200, Math.pow(4, 2), [[0, 0, '#435062']], '#92afd7');
var c4 = new TriangleCanvas('n-2-grouped');
var groups = [
[0, 0, '#809bce'], [1, 0, '#809bce'], [1, 1, '#809bce'], [1, 2, '#809bce'],
[2, 0, '#95b8d1'], [3, 0, '#95b8d1'], [3, 1, '#95b8d1'], [3, 2, '#95b8d1'],
[2, 1, '#b8e0d2'], [2, 2, '#b8e0d2'], [2, 3, '#b8e0d2'], [3, 3, '#b8e0d2'],
[2, 4, '#d6eadf'], [3, 4, '#d6eadf'], [3, 5, '#d6eadf'], [3, 6, '#d6eadf'],
];
c4.drawSplittedTriangle(100, 0, 200, Math.pow(4, 2), groups);
var c5 = new TriangleCanvas('n-2-grouped-removed');
var groups = [
[0, 0, 'rgb(90, 90, 90)'], [1, 0, '#809bce'], [1, 1, '#809bce'], [1, 2, '#809bce'],
[2, 0, '#95b8d1'], [3, 0, '#95b8d1'], [3, 1, '#95b8d1'], [3, 2, '#95b8d1'],
[2, 1, '#b8e0d2'], [2, 2, '#b8e0d2'], [2, 3, '#b8e0d2'], [3, 3, '#b8e0d2'],
[2, 4, '#d6eadf'], [3, 4, '#d6eadf'], [3, 5, '#d6eadf'], [3, 6, '#d6eadf'],
];
c5.drawSplittedTriangle(100, 0, 200, Math.pow(4, 2), groups);
c5.context.strokeStyle = '#ff7777';
c5.context.lineWidth = 3;
c5.drawTriangle(100, 0, 100);
var c6 = new TriangleCanvas('n-2-grouped-neighbours');
var groups = [
[0, 0, '#e7ecf6'], [1, 0, '#e7ecf6'], [1, 1, '#e7ecf6'], [1, 2, '#e7ecf6'],
[2, 0, '#95b8d1'], [3, 0, '#95b8d1'], [3, 1, '#95b8d1'], [3, 2, '#6d8699'],
[2, 1, '#b8e0d2'], [2, 2, '#b8e0d2'], [2, 3, '#b8e0d2'], [3, 3, '#657b73'],
[2, 4, '#d6eadf'], [3, 4, '#89958e'], [3, 5, '#d6eadf'], [3, 6, '#d6eadf'],
];
c6.drawSplittedTriangle(100, 0, 200, Math.pow(4, 2), groups);
var trapezoids = [
[[1, 2], [3, 2], [2.5, 3], [1.5, 3]],
[[1, 2], [1.5, 3], [1, 4], [0, 4]],
[[3, 2], [4, 4], [3, 4], [2.5, 3]],
];
c6.drawTrapezoid(trapezoids[0], 200 / 4, '#ff7777');
c6.drawTrapezoid(trapezoids[1], 200 / 4, '#ff7777');
c6.drawTrapezoid(trapezoids[2], 200 / 4, '#ff7777');
var c7 = new TriangleCanvas('final');
var groups = [
[0, 0, '#435062'], [1, 0, '#92afd7'], [1, 1, '#92afd7'], [1, 2, '#92afd7'],
[2, 0, '#95b8d1'], [3, 0, '#95b8d1'], [3, 1, '#95b8d1'], [3, 2, '#95b8d1'],
[2, 1, '#b8e0d2'], [2, 2, '#b8e0d2'], [2, 3, '#b8e0d2'], [3, 3, '#b8e0d2'],
[2, 4, '#d6eadf'], [3, 4, '#d6eadf'], [3, 5, '#d6eadf'], [3, 6, '#d6eadf'],
];
c7.drawSplittedTriangle(100, 0, 200, Math.pow(4, 2), groups);
var trapezoids = [
[[1.5, 1], [2.5, 1], [3, 2], [1, 2]],
[[1, 2], [3, 2], [2.5, 3], [1.5, 3]],
[[1, 2], [1.5, 3], [1, 4], [0, 4]],
[[3, 2], [4, 4], [3, 4], [2.5, 3]],
[[1.5, 3], [1, 4], [3, 4], [2.5, 3]],
];
trapezoids.forEach(function(el) {
c7.drawTrapezoid(el, 200 / 4, '#ff7777');
});
}());