initial commit
24
android/AndroidManifest.xml
Normal file
@ -0,0 +1,24 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.mdibaiee.supersnake" >
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<uses-sdk android:minSdkVersion="9" android:targetSdkVersion="26" />
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<application
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android:allowBackup="true"
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android:icon="@drawable/ic_launcher"
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android:label="@string/app_name"
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android:theme="@style/GdxTheme" >
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<activity
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android:name="com.mdibaiee.supersnake.AndroidLauncher"
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android:label="@string/app_name"
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android:screenOrientation="landscape"
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android:configChanges="keyboard|keyboardHidden|navigation|orientation|screenSize">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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</activity>
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</application>
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</manifest>
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BIN
android/assets/badlogic.jpg
Normal file
After Width: | Height: | Size: 67 KiB |
137
android/build.gradle
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@ -0,0 +1,137 @@
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android {
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buildToolsVersion "27.0.3"
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compileSdkVersion 26
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sourceSets {
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main {
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manifest.srcFile 'AndroidManifest.xml'
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java.srcDirs = ['src']
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aidl.srcDirs = ['src']
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renderscript.srcDirs = ['src']
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res.srcDirs = ['res']
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assets.srcDirs = ['assets']
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jniLibs.srcDirs = ['libs']
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}
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instrumentTest.setRoot('tests')
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}
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packagingOptions {
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exclude 'META-INF/robovm/ios/robovm.xml'
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}
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defaultConfig {
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applicationId "com.mdibaiee.supersnake"
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minSdkVersion 9
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targetSdkVersion 26
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versionCode 1
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versionName "1.0"
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}
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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}
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}
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}
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// called every time gradle gets executed, takes the native dependencies of
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// the natives configuration, and extracts them to the proper libs/ folders
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// so they get packed with the APK.
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task copyAndroidNatives() {
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file("libs/armeabi/").mkdirs();
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file("libs/armeabi-v7a/").mkdirs();
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file("libs/arm64-v8a/").mkdirs();
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file("libs/x86_64/").mkdirs();
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file("libs/x86/").mkdirs();
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configurations.natives.files.each { jar ->
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def outputDir = null
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if(jar.name.endsWith("natives-arm64-v8a.jar")) outputDir = file("libs/arm64-v8a")
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if(jar.name.endsWith("natives-armeabi-v7a.jar")) outputDir = file("libs/armeabi-v7a")
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if(jar.name.endsWith("natives-armeabi.jar")) outputDir = file("libs/armeabi")
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if(jar.name.endsWith("natives-x86_64.jar")) outputDir = file("libs/x86_64")
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if(jar.name.endsWith("natives-x86.jar")) outputDir = file("libs/x86")
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if(outputDir != null) {
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copy {
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from zipTree(jar)
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into outputDir
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include "*.so"
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}
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}
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}
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}
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task run(type: Exec) {
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def path
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def localProperties = project.file("../local.properties")
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if (localProperties.exists()) {
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Properties properties = new Properties()
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localProperties.withInputStream { instr ->
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properties.load(instr)
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}
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def sdkDir = properties.getProperty('sdk.dir')
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if (sdkDir) {
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path = sdkDir
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} else {
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path = "$System.env.ANDROID_HOME"
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}
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} else {
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path = "$System.env.ANDROID_HOME"
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}
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def adb = path + "/platform-tools/adb"
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commandLine "$adb", 'shell', 'am', 'start', '-n', 'com.mdibaiee.supersnake/com.mdibaiee.supersnake.AndroidLauncher'
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}
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// sets up the Android Eclipse project, using the old Ant based build.
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eclipse {
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// need to specify Java source sets explicitly, SpringSource Gradle Eclipse plugin
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// ignores any nodes added in classpath.file.withXml
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sourceSets {
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main {
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java.srcDirs "src", 'gen'
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}
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}
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jdt {
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sourceCompatibility = 1.6
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targetCompatibility = 1.6
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}
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classpath {
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plusConfigurations += [ project.configurations.compile ]
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containers 'com.android.ide.eclipse.adt.ANDROID_FRAMEWORK', 'com.android.ide.eclipse.adt.LIBRARIES'
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}
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project {
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name = appName + "-android"
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natures 'com.android.ide.eclipse.adt.AndroidNature'
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buildCommands.clear();
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buildCommand "com.android.ide.eclipse.adt.ResourceManagerBuilder"
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buildCommand "com.android.ide.eclipse.adt.PreCompilerBuilder"
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buildCommand "org.eclipse.jdt.core.javabuilder"
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buildCommand "com.android.ide.eclipse.adt.ApkBuilder"
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}
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}
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// sets up the Android Idea project, using the old Ant based build.
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idea {
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module {
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sourceDirs += file("src");
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scopes = [ COMPILE: [plus:[project.configurations.compile]]]
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iml {
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withXml {
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def node = it.asNode()
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def builder = NodeBuilder.newInstance();
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builder.current = node;
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builder.component(name: "FacetManager") {
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facet(type: "android", name: "Android") {
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configuration {
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option(name: "UPDATE_PROPERTY_FILES", value:"true")
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}
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}
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}
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}
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}
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}
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}
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BIN
android/ic_launcher-web.png
Normal file
After Width: | Height: | Size: 22 KiB |
45
android/proguard-rules.pro
vendored
Normal file
@ -0,0 +1,45 @@
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# To enable ProGuard in your project, edit project.properties
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# to define the proguard.config property as described in that file.
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#
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# Add project specific ProGuard rules here.
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# By default, the flags in this file are appended to flags specified
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# in ${sdk.dir}/tools/proguard/proguard-android.txt
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# You can edit the include path and order by changing the ProGuard
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# include property in project.properties.
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#
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# For more details, see
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# http://developer.android.com/guide/developing/tools/proguard.html
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# Add any project specific keep options here:
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# If your project uses WebView with JS, uncomment the following
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# and specify the fully qualified class name to the JavaScript interface
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# class:
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#-keepclassmembers class fqcn.of.javascript.interface.for.webview {
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# public *;
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#}
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-verbose
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-dontwarn android.support.**
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-dontwarn com.badlogic.gdx.backends.android.AndroidFragmentApplication
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-dontwarn com.badlogic.gdx.utils.GdxBuild
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-dontwarn com.badlogic.gdx.physics.box2d.utils.Box2DBuild
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-dontwarn com.badlogic.gdx.jnigen.BuildTarget*
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-dontwarn com.badlogic.gdx.graphics.g2d.freetype.FreetypeBuild
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-keep class com.badlogic.gdx.controllers.android.AndroidControllers
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-keepclassmembers class com.badlogic.gdx.backends.android.AndroidInput* {
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<init>(com.badlogic.gdx.Application, android.content.Context, java.lang.Object, com.badlogic.gdx.backends.android.AndroidApplicationConfiguration);
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}
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-keepclassmembers class com.badlogic.gdx.physics.box2d.World {
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boolean contactFilter(long, long);
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void beginContact(long);
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void endContact(long);
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void preSolve(long, long);
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void postSolve(long, long);
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boolean reportFixture(long);
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float reportRayFixture(long, float, float, float, float, float);
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}
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9
android/project.properties
Normal file
@ -0,0 +1,9 @@
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# This file is used by the Eclipse ADT plugin. It is unnecessary for IDEA and Android Studio projects, which
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# configure Proguard and the Android target via the build.gradle file.
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# To enable ProGuard to work with Eclipse ADT, uncomment this (available properties: sdk.dir, user.home)
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# and ensure proguard.jar in the Android SDK is up to date (or alternately reduce the android target to 23 or lower):
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# proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-rules.pro
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# Project target.
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target=android-19
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BIN
android/res/drawable-hdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
android/res/drawable-mdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 16 KiB |
BIN
android/res/drawable-xhdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
android/res/drawable-xxhdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 18 KiB |
BIN
android/res/drawable-xxxhdpi/ic_launcher.png
Normal file
After Width: | Height: | Size: 19 KiB |
6
android/res/values/strings.xml
Normal file
@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8"?>
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<resources>
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<string name="app_name">super-snake</string>
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</resources>
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12
android/res/values/styles.xml
Normal file
@ -0,0 +1,12 @@
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<resources>
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<style name="GdxTheme" parent="android:Theme">
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<item name="android:windowBackground">@android:color/transparent</item>
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<item name="android:colorBackgroundCacheHint">@null</item>
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<item name="android:windowAnimationStyle">@android:style/Animation</item>
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<item name="android:windowNoTitle">true</item>
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<item name="android:windowContentOverlay">@null</item>
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<item name="android:windowFullscreen">true</item>
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</style>
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</resources>
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18
android/src/com/mdibaiee/supersnake/AndroidLauncher.java
Normal file
@ -0,0 +1,18 @@
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package com.mdibaiee.supersnake;
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import android.os.Bundle;
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import com.badlogic.gdx.backends.android.AndroidApplication;
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import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
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import com.mdibaiee.supersnake.SuperSnake;
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public class AndroidLauncher extends AndroidApplication {
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@Override
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protected void onCreate (Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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AndroidApplicationConfiguration config = new AndroidApplicationConfiguration();
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config.useAccelerometer = false;
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config.useCompass = false;
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initialize(new SuperSnake(), config);
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}
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}
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