112 lines
2.2 KiB
JavaScript
112 lines
2.2 KiB
JavaScript
'use strict';
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var _unit = require('./classes/unit');
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var _unit2 = _interopRequireDefault(_unit);
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var _interface = require('./classes/interface');
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var _interface2 = _interopRequireDefault(_interface);
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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var FRAME = 20;
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var ENEMY_SPAWN_RATE = 400;
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var ui = new _interface2.default();
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var player = new _unit2.default(ui);
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player.go(1, ui.output.rows / 2);
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player.shape = '=>';
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player.color = '#77d6ff';
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player.bold = true;
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var explosion = new _unit2.default(ui);
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explosion.dead = true;
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var missles = [];
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var enemies = [];
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var score = 0;
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setInterval(function () {
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ui.clear();
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player.draw();
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missles.forEach(function (missle, i) {
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missle.move(1, 0);
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missle.draw();
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var enemy = missle.collides(enemies);
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if (enemy) {
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enemy.killed = 1;
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enemy.color = 'red';
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enemy.shape = '*';
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missle.dead = true;
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score++;
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}
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if (missle.dead) {
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missles.splice(i, 1);
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}
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});
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enemies.forEach(function (enemy, i) {
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// move with speed
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enemy.move();
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enemy.draw();
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if (enemy.dead) {
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enemies.splice(i, 1);
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}
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if (enemy.killed == 3) enemy.dead = true;
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if (enemy.killed < 3) enemy.killed++;
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});
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ui.cursor.goto(0, 0).yellow().write('Score: ' + score);
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ui.cursor.reset();
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}, FRAME);
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ui.onKey('right', function () {
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player.move(1, 0);
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});
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ui.onKey('down', function () {
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player.move(0, 1);
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});
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ui.onKey('up', function () {
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player.move(0, -1);
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});
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ui.onKey('left', function () {
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player.move(-1, 0);
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});
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ui.onKey('space', function () {
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var missle = new _unit2.default(ui);
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missle.go(player.x, player.y);
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missle.shape = '+';
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missle.dieOnExit = true;
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missles.push(missle);
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});
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setInterval(function () {
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if (enemies.length > 5) return;
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var enemy = new _unit2.default(ui);
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enemy.go(Math.random() * ui.output.columns, 0);
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enemy.shape = 'o';
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enemy.color = '#f7c71e';
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enemy.dieOnExit = true;
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enemy.speed = function () {
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return [Math.random() > 0.9 ? 0.4 : 0, 0.06];
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};
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enemies.push(enemy);
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}, 1000);
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process.on('exit', function () {
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ui.cursor.horizontalAbsolute(0).eraseLine();
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ui.cursor.show();
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});
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