159 lines
3.0 KiB
JavaScript
159 lines
3.0 KiB
JavaScript
'use strict';
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.default = function (i18n) {
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loop(i18n);
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};
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var _tank = require('./classes/tank');
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var _tank2 = _interopRequireDefault(_tank);
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var _interface = require('./classes/interface');
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var _interface2 = _interopRequireDefault(_interface);
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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var FRAME = 50;
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var ui = new _interface2.default();
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var immoblize = false;
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var one = new _tank2.default(ui);
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one.go(10, ui.rows);
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var two = new _tank2.default(ui);
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two.go(ui.columns - 10, ui.rows);
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var stop = false;
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function loop(i18n) {
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if (stop) return;
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ui.clear();
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if (one.dead || two.dead) {
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var num = one.dead ? '2' : '1';
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var msg = i18n.t('tanks.playerWon', { num: num });
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ui.cursor.red();
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ui.cursor.bold();
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ui.cursor.goto(ui.center.x - msg.length / 2, ui.center.y);
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ui.write(msg);
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stop = true;
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return;
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}
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one.draw();
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one.bullets.forEach(function (bullet, i) {
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if (bullet.dead) {
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immoblize = false;
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one.bullets.splice(i, 1);
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return;
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}
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bullet.move();
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bullet.draw();
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if (bullet.collides(two)) {
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two.health -= 10;
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bullet.dead = true;
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}
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});
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ui.cursor.goto(0, 1);
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if (turn() === one) ui.cursor.hex('#54ffff');
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ui.write(i18n.t('tanks.player', { number: "1" }));
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ui.cursor.reset();
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ui.cursor.goto(0, 2);
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ui.write(i18n.t('tanks.health', { value: one.health }));
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ui.cursor.goto(0, 3);
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ui.write(i18n.t('tanks.angle', { value: parseInt(one.angle) }));
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two.draw();
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two.bullets.forEach(function (bullet, i) {
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if (bullet.dead) {
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immoblize = false;
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two.bullets.splice(i, 1);
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return;
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}
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bullet.move();
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bullet.draw();
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if (bullet.collides(one)) {
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one.health -= 10;
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bullet.dead = true;
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}
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});
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ui.cursor.goto(ui.output.columns - 10, 1);
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if (turn() === two) ui.cursor.hex('#54ffff');
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ui.write(i18n.t('tanks.player', { number: "2" }));
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ui.cursor.reset();
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ui.cursor.goto(ui.output.columns - 10, 2);
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ui.write(i18n.t('tanks.health', { value: two.health }));
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ui.cursor.goto(ui.output.columns - 10, 3);
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ui.write(i18n.t('tanks.angle', { value: parseInt(two.angle) }));
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setTimeout(loop, FRAME, i18n);
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}
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ui.onKey('down', function () {
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if (immoblize) return;
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turn().angle -= 1;
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});
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ui.onKey('up', function () {
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if (immoblize) return;
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turn().angle += 1;
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});
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ui.onKey('left', function () {
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if (immoblize) return;
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turn().x -= 1;
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});
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ui.onKey('right', function () {
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if (immoblize) return;
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turn().x += 1;
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});
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ui.onKey('space', function () {
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if (immoblize) return;
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turn().shoot();
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immoblize = true;
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TURN = !TURN;
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});
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ui.onKey(function () {
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if (one.dead || two.dead) {
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one.go(10, ui.rows);
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two.go(ui.columns - 10, ui.rows);
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one.health = 100;
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two.health = 100;
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one.dead = false;
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two.dead = false;
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stop = false;
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loop();
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}
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});
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var TURN = true;
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function turn() {
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if (TURN) return one;
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return two;
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}
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