163 lines
5.0 KiB
JavaScript
163 lines
5.0 KiB
JavaScript
'use strict';
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var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
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Object.defineProperty(exports, "__esModule", {
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value: true
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});
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exports.Bullet = undefined;
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var _unit = require('./unit');
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var _unit2 = _interopRequireDefault(_unit);
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function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
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function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
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var BULLET_SPEED = 10;
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var Tank = (function (_Unit) {
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_inherits(Tank, _Unit);
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function Tank(ui) {
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_classCallCheck(this, Tank);
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var _this = _possibleConstructorReturn(this, Object.getPrototypeOf(Tank).call(this, ui));
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_this._angle = 0;
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_this.bullets = [];
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_this.health = 100;
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_this.size = { x: 5, y: 3 };
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return _this;
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}
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_createClass(Tank, [{
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key: 'shoot',
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value: function shoot() {
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var bullet = new Bullet(this.output);
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bullet.go(this.x + 2, this.y - 2);
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bullet.velocity = this.normalize();
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this.bullets.push(bullet);
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}
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}, {
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key: 'draw',
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value: function draw() {
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if (this.dead) return;
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var x = this.x;
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var y = this.y;
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if (this.color && this.color[0] === '#') {
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this.output.cursor.hex(this.color);
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} else if (this.color) {
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this.output.cursor[this.color]();
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}
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if (this.bold) this.output.cursor.bold();
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x = Math.round(x) + 2;
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y = Math.round(y) - 2;
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var cannon = undefined;
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if (this.angle < 35) cannon = '_';else if (this.angle < 70) cannon = '/';else if (this.angle < 115) cannon = '|';else if (this.angle < 160) cannon = '\\';else cannon = '_';
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this.output.cursor.goto(x + 2, y - 2);
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this.output.write(cannon);
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this.output.cursor.goto(x, y - 1);
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this.output.write('.===.');
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this.output.cursor.goto(x, y);
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this.output.write('o===o');
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this.output.cursor.reset();
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}
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}, {
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key: 'normalize',
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value: function normalize() {
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return [Math.cos(this._angle), Math.sin(this._angle) * -1];
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}
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}, {
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key: 'angle',
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set: function set(deg) {
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if (deg < 0) deg = 0;
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if (deg > 180) deg = 180;
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this._angle = _radian(deg);
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},
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get: function get() {
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return _degree(this._angle);
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}
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}], [{
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key: 'radian',
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value: function radian(deg) {
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return _radian(deg);
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}
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}, {
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key: 'degree',
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value: function degree(rad) {
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return _degree(rad);
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}
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}]);
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return Tank;
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})(_unit2.default);
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exports.default = Tank;
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var Bullet = exports.Bullet = (function (_Unit2) {
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_inherits(Bullet, _Unit2);
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function Bullet(ui) {
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_classCallCheck(this, Bullet);
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var _this2 = _possibleConstructorReturn(this, Object.getPrototypeOf(Bullet).call(this, ui));
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_this2.velocity = [0, 0];
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_this2.shape = '•';
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_this2.color = 'red';
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_this2.dieOnExit = true;
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_this2.gravity = [0.8, 0.8];
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_this2.acceleration = [0, 0.015];
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return _this2;
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}
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_createClass(Bullet, [{
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key: 'speed',
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value: function speed() {
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this.velocity[0] += this.acceleration[0];
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this.velocity[1] += this.acceleration[1];
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var x = this.velocity[0] * this.gravity[0];
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var y = this.velocity[1] * this.gravity[1];
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return [x, y];
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}
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}, {
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key: 'collides',
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value: function collides(target) {
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var targetX = Math.round(target.x);
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var targetY = Math.round(target.y);
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var x = Math.round(this.x);
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var y = Math.round(this.y);
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return x > targetX - target.size.x && x < targetX + target.size.x && y > targetY - target.size.y && y < targetY + target.size.y;
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}
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}]);
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return Bullet;
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})(_unit2.default);
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function _radian(deg) {
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return deg * Math.PI / 180;
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}
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function _degree(rad) {
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return rad * 180 / Math.PI;
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}
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