144 lines
2.6 KiB
JavaScript
144 lines
2.6 KiB
JavaScript
import Unit from './classes/unit';
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import Tank from './classes/tank';
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import Interface from './classes/interface';
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let FRAME = 50;
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let ui = new Interface();
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let immoblize = false;
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let one = new Tank(ui);
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one.go(10, ui.rows);
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let two = new Tank(ui);
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two.go(ui.columns - 10, ui.rows);
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let stop = false;
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function loop() {
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if (stop) return;
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ui.clear();
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if (one.dead || two.dead) {
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let num = one.dead ? '2' : '1';
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const msg = i18n.__('Player %s won!', num);
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ui.cursor.red();
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ui.cursor.bold();
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ui.cursor.goto(ui.center.x - msg.length / 2, ui.center.y);
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ui.write(msg);
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stop = true;
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return;
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}
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one.draw();
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one.bullets.forEach((bullet, i) => {
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if (bullet.dead) {
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immoblize = false;
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one.bullets.splice(i, 1);
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return;
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}
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bullet.move();
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bullet.draw();
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if (bullet.collides(two)) {
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two.health -= 10;
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bullet.dead = true;
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}
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});
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ui.cursor.goto(0, 1);
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if (turn() === one) ui.cursor.hex('#54ffff');
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ui.write(`${i18n.__('Player')} 1`);
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ui.cursor.reset();
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ui.cursor.goto(0, 2);
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ui.write(`${i18n.__('Health')}: ${one.health}`);
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ui.cursor.goto(0, 3);
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ui.write(`${i18n.__('Angle')}: ${parseInt(one.angle)}`);
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two.draw();
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two.bullets.forEach((bullet, i) => {
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if (bullet.dead) {
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immoblize = false;
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two.bullets.splice(i, 1);
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return;
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}
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bullet.move();
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bullet.draw();
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if (bullet.collides(one)) {
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one.health -= 10;
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bullet.dead = true;
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}
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});
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ui.cursor.goto(ui.output.columns - 10, 1);
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if (turn() === two) ui.cursor.hex('#54ffff');
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ui.write(`${i18n.__('Player')} 2`);
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ui.cursor.reset();
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ui.cursor.goto(ui.output.columns - 10, 2);
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ui.write(`${i18n.__('Health')}: ${two.health}`);
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ui.cursor.goto(ui.output.columns - 10, 3);
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ui.write(`${i18n.__('Angle')}: ${parseInt(two.angle)}`);
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setTimeout(loop, FRAME);
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}
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loop();
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ui.onKey('down', () => {
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if (immoblize) return;
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turn().angle -= 1;
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})
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ui.onKey('up', () => {
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if (immoblize) return;
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turn().angle += 1;
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})
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ui.onKey('left', () => {
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if (immoblize) return;
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turn().x -= 1;
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});
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ui.onKey('right', () => {
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if (immoblize) return;
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turn().x += 1;
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});
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ui.onKey('space', () => {
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if (immoblize) return;
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turn().shoot();
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immoblize = true;
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TURN = !TURN;
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});
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ui.onKey(() => {
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if (one.dead || two.dead) {
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one.go(10, ui.rows);
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two.go(ui.columns - 10, ui.rows);
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one.health = 100;
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two.health = 100;
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one.dead = false;
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two.dead = false;
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stop = false;
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loop();
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}
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})
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let TURN = true;
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function turn() {
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if (TURN) return one;
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return two;
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}
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