'use strict'; var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })(); Object.defineProperty(exports, "__esModule", { value: true }); exports.Bullet = undefined; var _unit = require('./unit'); var _unit2 = _interopRequireDefault(_unit); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var BULLET_SPEED = 10; var Tank = (function (_Unit) { _inherits(Tank, _Unit); function Tank(ui) { _classCallCheck(this, Tank); var _this = _possibleConstructorReturn(this, Object.getPrototypeOf(Tank).call(this, ui)); _this._angle = 0; _this.bullets = []; _this.health = 100; _this.size = { x: 5, y: 3 }; return _this; } _createClass(Tank, [{ key: 'shoot', value: function shoot() { var bullet = new Bullet(this.output); bullet.go(this.x + 2, this.y - 2); bullet.velocity = this.normalize(); this.bullets.push(bullet); } }, { key: 'draw', value: function draw() { if (this.dead) return; var x = this.x; var y = this.y; if (this.color && this.color[0] === '#') { this.output.cursor.hex(this.color); } else if (this.color) { this.output.cursor[this.color](); } if (this.bold) this.output.cursor.bold(); x = Math.round(x) + 2; y = Math.round(y) - 2; var cannon = undefined; if (this.angle < 35) cannon = '_';else if (this.angle < 70) cannon = '/';else if (this.angle < 115) cannon = '|';else if (this.angle < 160) cannon = '\\';else cannon = '_'; this.output.cursor.goto(x + 2, y - 2); this.output.write(cannon); this.output.cursor.goto(x, y - 1); this.output.write('.===.'); this.output.cursor.goto(x, y); this.output.write('o===o'); this.output.cursor.reset(); } }, { key: 'normalize', value: function normalize() { return [Math.cos(this._angle), Math.sin(this._angle) * -1]; } }, { key: 'angle', set: function set(deg) { if (deg < 0) deg = 0; if (deg > 180) deg = 180; this._angle = _radian(deg); }, get: function get() { return _degree(this._angle); } }], [{ key: 'radian', value: function radian(deg) { return _radian(deg); } }, { key: 'degree', value: function degree(rad) { return _degree(rad); } }]); return Tank; })(_unit2.default); exports.default = Tank; var Bullet = exports.Bullet = (function (_Unit2) { _inherits(Bullet, _Unit2); function Bullet(ui) { _classCallCheck(this, Bullet); var _this2 = _possibleConstructorReturn(this, Object.getPrototypeOf(Bullet).call(this, ui)); _this2.velocity = [0, 0]; _this2.shape = '•'; _this2.color = 'red'; _this2.dieOnExit = true; _this2.gravity = [0.8, 0.8]; _this2.acceleration = [0, 0.015]; return _this2; } _createClass(Bullet, [{ key: 'speed', value: function speed() { this.velocity[0] += this.acceleration[0]; this.velocity[1] += this.acceleration[1]; var x = this.velocity[0] * this.gravity[0]; var y = this.velocity[1] * this.gravity[1]; return [x, y]; } }, { key: 'collides', value: function collides(target) { var targetX = Math.round(target.x); var targetY = Math.round(target.y); var x = Math.round(this.x); var y = Math.round(this.y); return x > targetX - target.size.x && x < targetX + target.size.x && y > targetY - target.size.y && y < targetY + target.size.y; } }]); return Bullet; })(_unit2.default); function _radian(deg) { return deg * Math.PI / 180; } function _degree(rad) { return rad * 180 / Math.PI; }