Add i18n and es/en locale #8
							
								
								
									
										11
									
								
								README.md
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								README.md
									
									
									
									
									
								
							@@ -9,6 +9,17 @@ npm i -g node-games
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node-games
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```
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language
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--------
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In order to select another language you can specify it from the command line:
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```
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node-games <game_name> <language>
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```
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Available languages: es, en.
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spacecraft
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----------
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@@ -1,11 +1,11 @@
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'use strict';
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var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
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Object.defineProperty(exports, "__esModule", {
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  value: true
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});
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var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
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var _ansi = require('ansi');
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var _ansi2 = _interopRequireDefault(_ansi);
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@@ -14,28 +14,29 @@ function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { de
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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var _process = process;
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var stdout = _process.stdout;
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var stdin = _process.stdin;
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var _process = process,
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    stdout = _process.stdout,
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    stdin = _process.stdin;
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var listeners = [];
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var prefix = '\u001b';
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var prefix = '\x1B';
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var keys = {
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  right: prefix + '[C',
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  up: prefix + '[A',
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  left: prefix + '[D',
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  down: prefix + '[B',
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  exit: '\u0003',
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  exit: '\x03',
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  space: ' '
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};
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var Interface = (function () {
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var Interface = function () {
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  function Interface() {
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    var _this = this;
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    var output = arguments.length <= 0 || arguments[0] === undefined ? stdout : arguments[0];
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    var input = arguments.length <= 1 || arguments[1] === undefined ? stdin : arguments[1];
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    var output = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : stdout;
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    var input = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : stdin;
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    _classCallCheck(this, Interface);
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@@ -61,7 +62,7 @@ var Interface = (function () {
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      });
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      if (key === 'exit') {
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        _this.output.write('\u001b[2J\u001b[0;0H');
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        _this.output.write('\x1B[2J\x1B[0;0H');
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        process.exit();
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      }
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@@ -78,7 +79,7 @@ var Interface = (function () {
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  _createClass(Interface, [{
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    key: 'clear',
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    value: function clear() {
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      this.output.write('\u001b[2J\u001b[0;0H');
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      this.output.write('\x1B[2J\x1B[0;0H');
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    }
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  }, {
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    key: 'write',
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@@ -110,6 +111,7 @@ var Interface = (function () {
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      var y = from.y;
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      for (var x = from.x; x < to.x; x++) {
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        this.cursor.goto(x, y);
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        this.write('.');
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@@ -145,6 +147,6 @@ var Interface = (function () {
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  }]);
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  return Interface;
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})();
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}();
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exports.default = Interface;
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@@ -1,12 +1,12 @@
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'use strict';
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var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
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Object.defineProperty(exports, "__esModule", {
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  value: true
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});
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exports.Bullet = undefined;
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var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
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var _unit = require('./unit');
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var _unit2 = _interopRequireDefault(_unit);
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@@ -21,13 +21,13 @@ function _inherits(subClass, superClass) { if (typeof superClass !== "function"
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var BULLET_SPEED = 10;
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var Tank = (function (_Unit) {
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var Tank = function (_Unit) {
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  _inherits(Tank, _Unit);
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  function Tank(ui) {
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    _classCallCheck(this, Tank);
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    var _this = _possibleConstructorReturn(this, Object.getPrototypeOf(Tank).call(this, ui));
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    var _this = _possibleConstructorReturn(this, (Tank.__proto__ || Object.getPrototypeOf(Tank)).call(this, ui));
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    _this._angle = 0;
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    _this.bullets = [];
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@@ -51,8 +51,8 @@ var Tank = (function (_Unit) {
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    value: function draw() {
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      if (this.dead) return;
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      var x = this.x;
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      var y = this.y;
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      var x = this.x,
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          y = this.y;
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      if (this.color && this.color[0] === '#') {
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        this.output.cursor.hex(this.color);
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@@ -64,7 +64,7 @@ var Tank = (function (_Unit) {
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      x = Math.round(x) + 2;
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      y = Math.round(y) - 2;
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      var cannon = undefined;
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      var cannon = void 0;
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      if (this.angle < 35) cannon = '_';else if (this.angle < 70) cannon = '/';else if (this.angle < 115) cannon = '|';else if (this.angle < 160) cannon = '\\';else cannon = '_';
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      this.output.cursor.goto(x + 2, y - 2);
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@@ -104,17 +104,17 @@ var Tank = (function (_Unit) {
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  }]);
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  return Tank;
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})(_unit2.default);
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}(_unit2.default);
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exports.default = Tank;
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var Bullet = exports.Bullet = (function (_Unit2) {
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var Bullet = exports.Bullet = function (_Unit2) {
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  _inherits(Bullet, _Unit2);
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  function Bullet(ui) {
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    _classCallCheck(this, Bullet);
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    var _this2 = _possibleConstructorReturn(this, Object.getPrototypeOf(Bullet).call(this, ui));
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    var _this2 = _possibleConstructorReturn(this, (Bullet.__proto__ || Object.getPrototypeOf(Bullet)).call(this, ui));
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    _this2.velocity = [0, 0];
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@@ -151,7 +151,7 @@ var Bullet = exports.Bullet = (function (_Unit2) {
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  }]);
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  return Bullet;
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})(_unit2.default);
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}(_unit2.default);
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function _radian(deg) {
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  return deg * Math.PI / 180;
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@@ -1,16 +1,16 @@
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'use strict';
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var _createClass = (function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; })();
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Object.defineProperty(exports, "__esModule", {
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  value: true
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});
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var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
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function _toConsumableArray(arr) { if (Array.isArray(arr)) { for (var i = 0, arr2 = Array(arr.length); i < arr.length; i++) { arr2[i] = arr[i]; } return arr2; } else { return Array.from(arr); } }
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function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
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var Unit = (function () {
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var Unit = function () {
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  function Unit(output) {
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    _classCallCheck(this, Unit);
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@@ -33,9 +33,9 @@ var Unit = (function () {
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    value: function draw() {
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      if (this.dead) return;
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      var x = this.x;
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      var y = this.y;
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      var shape = this.shape;
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      var x = this.x,
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          y = this.y,
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          shape = this.shape;
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      if (this.color && this.color[0] === '#') {
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        this.output.cursor.hex(this.color);
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@@ -123,6 +123,6 @@ var Unit = (function () {
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  }]);
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  return Unit;
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})();
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}();
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exports.default = Unit;
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@@ -1,6 +1,6 @@
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'use strict';
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var _slicedToArray = (function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; })();
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var _slicedToArray = function () { function sliceIterator(arr, i) { var _arr = []; var _n = true; var _d = false; var _e = undefined; try { for (var _i = arr[Symbol.iterator](), _s; !(_n = (_s = _i.next()).done); _n = true) { _arr.push(_s.value); if (i && _arr.length === i) break; } } catch (err) { _d = true; _e = err; } finally { try { if (!_n && _i["return"]) _i["return"](); } finally { if (_d) throw _e; } } return _arr; } return function (arr, i) { if (Array.isArray(arr)) { return arr; } else if (Symbol.iterator in Object(arr)) { return sliceIterator(arr, i); } else { throw new TypeError("Invalid attempt to destructure non-iterable instance"); } }; }();
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var _unit = require('./classes/unit');
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@@ -60,7 +60,7 @@ function loop() {
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    gameover();
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  }
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  ui.cursor.goto(0, 0).yellow().write('Score: ' + score);
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  ui.cursor.goto(0, 0).yellow().write(i18n.__('Score') + ': ' + score);
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  ui.cursor.reset();
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  setTimeout(loop, FRAME);
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@@ -107,7 +107,7 @@ function createPart() {
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  var part = new _unit2.default(ui);
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  var last = snake[snake.length - 1];
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  var direction = undefined;
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  var direction = void 0;
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  if (!last) {
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    direction = UP;
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  } else {
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@@ -132,7 +132,7 @@ function createPart() {
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  };
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  part.speed = function () {
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    var multiplier = arguments.length <= 0 || arguments[0] === undefined ? 1 : arguments[0];
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    var multiplier = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 1;
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    var direction = part.direction;
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    var x = direction == LEFT ? -1 : direction == RIGHT ? 1 : 0;
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@@ -141,12 +141,10 @@ function createPart() {
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    return [x * multiplier, y * multiplier];
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  };
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  var _part$speed = part.speed();
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  var _part$speed2 = _slicedToArray(_part$speed, 2);
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  var dX = _part$speed2[0];
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  var dY = _part$speed2[1];
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  var _part$speed = part.speed(),
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      _part$speed2 = _slicedToArray(_part$speed, 2),
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      dX = _part$speed2[0],
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      dY = _part$speed2[1];
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  dX *= -1;
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  dY *= -1;
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@@ -161,7 +159,7 @@ function createPart() {
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}
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function gameover() {
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  var MSG = 'Game Over!';
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  var MSG = i18n.__('Game Over');
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  ui.cursor.goto(ui.center.x - MSG.length / 2, ui.center.y);
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  ui.cursor.red();
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  ui.cursor.bold();
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@@ -169,7 +167,7 @@ function gameover() {
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  ui.cursor.reset();
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  ui.cursor.hex('#f65590');
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  var RETRY = 'Press any key to play again';
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  var RETRY = i18n.__('Press any key to play again');
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  ui.cursor.goto(ui.center.x - RETRY.length / 2, ui.center.y + 2);
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  ui.write(RETRY);
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@@ -68,7 +68,7 @@ setInterval(function () {
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    if (enemy.killed < 3) enemy.killed++;
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  });
 | 
			
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  ui.cursor.goto(0, 0).yellow().write('Score: ' + score);
 | 
			
		||||
  ui.cursor.goto(0, 0).yellow().write(i18n.__('Score') + ': ' + score);
 | 
			
		||||
  ui.cursor.reset();
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		||||
}, FRAME);
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		||||
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		||||
 
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@@ -33,7 +33,7 @@ function loop() {
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		||||
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  if (one.dead || two.dead) {
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		||||
    var num = one.dead ? '2' : '1';
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    var msg = 'Player ' + num + ' won!';
 | 
			
		||||
    var msg = i18n.__('Player %s won!', num);
 | 
			
		||||
    ui.cursor.red();
 | 
			
		||||
    ui.cursor.bold();
 | 
			
		||||
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@@ -62,12 +62,12 @@ function loop() {
 | 
			
		||||
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		||||
  ui.cursor.goto(0, 1);
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		||||
  if (turn() === one) ui.cursor.hex('#54ffff');
 | 
			
		||||
  ui.write('Player 1');
 | 
			
		||||
  ui.write(i18n.__('Player') + ' 1');
 | 
			
		||||
  ui.cursor.reset();
 | 
			
		||||
  ui.cursor.goto(0, 2);
 | 
			
		||||
  ui.write('Health: ' + one.health);
 | 
			
		||||
  ui.write(i18n.__('Health') + ': ' + one.health);
 | 
			
		||||
  ui.cursor.goto(0, 3);
 | 
			
		||||
  ui.write('Angle: ' + parseInt(one.angle));
 | 
			
		||||
  ui.write(i18n.__('Angle') + ': ' + parseInt(one.angle));
 | 
			
		||||
 | 
			
		||||
  two.draw();
 | 
			
		||||
  two.bullets.forEach(function (bullet, i) {
 | 
			
		||||
@@ -87,13 +87,12 @@ function loop() {
 | 
			
		||||
 | 
			
		||||
  ui.cursor.goto(ui.output.columns - 10, 1);
 | 
			
		||||
  if (turn() === two) ui.cursor.hex('#54ffff');
 | 
			
		||||
  ui.write('Player 2');
 | 
			
		||||
  ui.write(i18n.__('Player') + ' 2');
 | 
			
		||||
  ui.cursor.reset();
 | 
			
		||||
  ui.cursor.goto(ui.output.columns - 10, 2);
 | 
			
		||||
  ui.write('Health: ' + two.health);
 | 
			
		||||
  ui.write(i18n.__('Health') + ': ' + two.health);
 | 
			
		||||
  ui.cursor.goto(ui.output.columns - 10, 3);
 | 
			
		||||
  ui.write('Angle: ' + parseInt(two.angle));
 | 
			
		||||
 | 
			
		||||
  ui.write(i18n.__('Angle') + ': ' + parseInt(two.angle));
 | 
			
		||||
  setTimeout(loop, FRAME);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										14
									
								
								index.js
									
									
									
									
									
								
							
							
						
						
									
										14
									
								
								index.js
									
									
									
									
									
								
							@@ -1,11 +1,21 @@
 | 
			
		||||
#!/usr/bin/env node
 | 
			
		||||
 | 
			
		||||
var game = process.argv[2];
 | 
			
		||||
i18n = require('i18n');
 | 
			
		||||
path = require('path');
 | 
			
		||||
language = process.argv[3]
 | 
			
		||||
 | 
			
		||||
i18n.configure({
 | 
			
		||||
  directory: path.join(__dirname, '/locales')
 | 
			
		||||
});
 | 
			
		||||
 | 
			
		||||
i18n.setLocale(language || 'en');
 | 
			
		||||
 | 
			
		||||
game = process.argv[2];
 | 
			
		||||
 | 
			
		||||
if (!game) {
 | 
			
		||||
  console.log('usage: node-games <game>');
 | 
			
		||||
  console.log('');
 | 
			
		||||
  console.log('Games');
 | 
			
		||||
  console.log(i18n.__('Games'));
 | 
			
		||||
  console.log('- spacecraft');
 | 
			
		||||
  console.log('- snake');
 | 
			
		||||
  console.log('- tanks');
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										10
									
								
								locales/en.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								locales/en.json
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
{
 | 
			
		||||
  "Score": "Score",
 | 
			
		||||
  "Game Over": "Game Over!",
 | 
			
		||||
  "Press any key to play again": "Press any key to play again",
 | 
			
		||||
  "Angle": "Angle",
 | 
			
		||||
  "Health": "Health",
 | 
			
		||||
  "Player": "Player",
 | 
			
		||||
  "Games": "Games",
 | 
			
		||||
  "Player %s won!": "Player %s won!"
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										10
									
								
								locales/es.json
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								locales/es.json
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
{
 | 
			
		||||
  "Score": "Puntaje",
 | 
			
		||||
  "Game Over": "Juego terminado!",
 | 
			
		||||
  "Press any key to play again": "Pulsa cualquier tecla para volver a jugar",
 | 
			
		||||
  "Angle": "Ángulo",
 | 
			
		||||
  "Health": "Salud",
 | 
			
		||||
  "Player": "Jugador",
 | 
			
		||||
  "Games": "Juegos",
 | 
			
		||||
  "Player %s won!": "El jugador %s ganó!"
 | 
			
		||||
}
 | 
			
		||||
@@ -25,7 +25,8 @@
 | 
			
		||||
    "ansi": "0.3.0",
 | 
			
		||||
    "babel-core": "6.3.17",
 | 
			
		||||
    "babel-polyfill": "6.3.14",
 | 
			
		||||
    "babel-preset-es2015": "6.3.13"
 | 
			
		||||
    "babel-preset-es2015": "6.3.13",
 | 
			
		||||
    "i18n": "^0.8.3"
 | 
			
		||||
  },
 | 
			
		||||
  "devDependencies": {
 | 
			
		||||
    "grunt": "0.4.5",
 | 
			
		||||
 
 | 
			
		||||
@@ -49,7 +49,7 @@ function loop() {
 | 
			
		||||
    gameover();
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  ui.cursor.goto(0, 0).yellow().write(`Score: ${score}`);
 | 
			
		||||
  ui.cursor.goto(0, 0).yellow().write(`${i18n.__('Score')}: ${score}`);
 | 
			
		||||
  ui.cursor.reset();
 | 
			
		||||
 | 
			
		||||
  setTimeout(loop, FRAME);
 | 
			
		||||
@@ -147,7 +147,7 @@ function createPart() {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function gameover() {
 | 
			
		||||
  const MSG = 'Game Over!';
 | 
			
		||||
  const MSG = i18n.__('Game Over');
 | 
			
		||||
  ui.cursor.goto(ui.center.x - MSG.length / 2, ui.center.y);
 | 
			
		||||
  ui.cursor.red();
 | 
			
		||||
  ui.cursor.bold();
 | 
			
		||||
@@ -155,7 +155,7 @@ function gameover() {
 | 
			
		||||
 | 
			
		||||
  ui.cursor.reset();
 | 
			
		||||
  ui.cursor.hex('#f65590');
 | 
			
		||||
  const RETRY = 'Press any key to play again';
 | 
			
		||||
  const RETRY = i18n.__('Press any key to play again');
 | 
			
		||||
  ui.cursor.goto(ui.center.x - RETRY.length / 2, ui.center.y + 2);
 | 
			
		||||
  ui.write(RETRY);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -59,7 +59,7 @@ setInterval(() => {
 | 
			
		||||
    if (enemy.killed < 3) enemy.killed++;
 | 
			
		||||
  })
 | 
			
		||||
 | 
			
		||||
  ui.cursor.goto(0, 0).yellow().write(`Score: ${score}`);
 | 
			
		||||
  ui.cursor.goto(0, 0).yellow().write(`${i18n.__('Score')}: ${score}`);
 | 
			
		||||
  ui.cursor.reset();
 | 
			
		||||
}, FRAME);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										15
									
								
								src/tanks.js
									
									
									
									
									
								
							
							
						
						
									
										15
									
								
								src/tanks.js
									
									
									
									
									
								
							@@ -21,7 +21,7 @@ function loop() {
 | 
			
		||||
 | 
			
		||||
  if (one.dead || two.dead) {
 | 
			
		||||
    let num = one.dead ? '2' : '1';
 | 
			
		||||
    const msg = `Player ${num} won!`;
 | 
			
		||||
    const msg = i18n.__('Player %s won!', num);
 | 
			
		||||
    ui.cursor.red();
 | 
			
		||||
    ui.cursor.bold();
 | 
			
		||||
 | 
			
		||||
@@ -50,12 +50,12 @@ function loop() {
 | 
			
		||||
 | 
			
		||||
  ui.cursor.goto(0, 1);
 | 
			
		||||
  if (turn() === one) ui.cursor.hex('#54ffff');
 | 
			
		||||
  ui.write('Player 1');
 | 
			
		||||
  ui.write(`${i18n.__('Player')} 1`);
 | 
			
		||||
  ui.cursor.reset();
 | 
			
		||||
  ui.cursor.goto(0, 2);
 | 
			
		||||
  ui.write('Health: ' + one.health);
 | 
			
		||||
  ui.write(`${i18n.__('Health')}: ${one.health}`);
 | 
			
		||||
  ui.cursor.goto(0, 3);
 | 
			
		||||
  ui.write('Angle: ' + parseInt(one.angle));
 | 
			
		||||
  ui.write(`${i18n.__('Angle')}: ${parseInt(one.angle)}`);
 | 
			
		||||
 | 
			
		||||
  two.draw();
 | 
			
		||||
  two.bullets.forEach((bullet, i) => {
 | 
			
		||||
@@ -75,13 +75,12 @@ function loop() {
 | 
			
		||||
 | 
			
		||||
  ui.cursor.goto(ui.output.columns - 10, 1);
 | 
			
		||||
  if (turn() === two) ui.cursor.hex('#54ffff');
 | 
			
		||||
  ui.write('Player 2');
 | 
			
		||||
  ui.write(`${i18n.__('Player')} 2`);
 | 
			
		||||
  ui.cursor.reset();
 | 
			
		||||
  ui.cursor.goto(ui.output.columns - 10, 2);
 | 
			
		||||
  ui.write('Health: ' + two.health);
 | 
			
		||||
  ui.write(`${i18n.__('Health')}: ${two.health}`);
 | 
			
		||||
  ui.cursor.goto(ui.output.columns - 10, 3);
 | 
			
		||||
  ui.write('Angle: ' + parseInt(two.angle));
 | 
			
		||||
 | 
			
		||||
  ui.write(`${i18n.__('Angle')}: ${parseInt(two.angle)}`);
 | 
			
		||||
  setTimeout(loop, FRAME);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user