node-console-games/classes/unit.js

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2015-12-11 14:17:45 +00:00
export default class Unit {
constructor(output) {
this._health = 0;
this.dead = false;
this.output = output;
this.dieOnExit = false;
}
set health(value) {
this._health = Math.min(0, value);
if (this.health === 0) {
this.dead = true;
}
}
get health() {
return this._health;
}
set x(value) {
this._x = value;
if (this.dieOnExit && this._x > this.output.columns) {
this.dead = true;
}
}
get x() {
return this._x;
}
set y(value) {
this._y = value;
if (this.dieOnExit && this._y > this.output.rows) {
this.dead = true;
}
}
get y() {
return this._y;
}
move(x, y) {
if (!x && !y) return this.move(...this.speed());
this.x += x;
this.y += y;
}
draw() {
if (this.dead) return;
let { x, y, shape } = this;
if (this.color && this.color[0] === '#') {
this.output.cursor.hex(this.color);
} else if (this.color) {
this.output.cursor[this.color]();
}
if (this.bold) this.output.cursor.bold();
this.output.cursor.goto(Math.round(x), Math.round(y));
this.output.write(shape);
this.output.cursor.reset();
}
go(x, y) {
this.x = x;
this.y = y;
}
speed() {
let signs = [Math.random() > 0.5 ? -1 : 1, Math.random() > 0.5 ? -1 : 1];
return [Math.random() * signs[0], Math.random() * signs[1]];
}
collides(target) {
if (Array.isArray(target)) {
return target.find(t => this.collides(t));
}
let targetX = Math.round(target.x);
let targetY = Math.round(target.y);
let x = Math.round(this.x);
let y = Math.round(this.y);
return x === targetX && y == targetY;
}
}