Add Counter #5

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/**
* Module dependencies.
*/
var Emitter = require('events').EventEmitter;
var parser = require('socket.io-parser');
var url = require('url');
var debug = require('debug')('socket.io:socket');
var hasBin = require('has-binary-data');
/**
* Module exports.
*/
module.exports = exports = Socket;
/**
* Blacklisted events.
*
* @api public
*/
exports.events = [
'error',
'connect',
'disconnect',
'newListener',
'removeListener'
];
/**
* Flags.
*
* @api private
*/
var flags = [
'json',
'volatile',
'broadcast'
];
/**
* `EventEmitter#emit` reference.
*/
var emit = Emitter.prototype.emit;
/**
* Interface to a `Client` for a given `Namespace`.
*
* @param {Namespace} nsp
* @param {Client} client
* @api public
*/
function Socket(nsp, client){
this.nsp = nsp;
this.server = nsp.server;
this.adapter = this.nsp.adapter;
this.id = client.id;
this.request = client.request;
this.client = client;
this.conn = client.conn;
this.rooms = [];
this.acks = {};
this.connected = true;
this.disconnected = false;
this.handshake = this.buildHandshake();
}
/**
* Inherits from `EventEmitter`.
*/
Socket.prototype.__proto__ = Emitter.prototype;
/**
* Apply flags from `Socket`.
*/
flags.forEach(function(flag){
Socket.prototype.__defineGetter__(flag, function(){
this.flags = this.flags || {};
this.flags[flag] = true;
return this;
});
});
/**
* `request` engine.io shorcut.
*
* @api public
*/
Socket.prototype.__defineGetter__('request', function(){
return this.conn.request;
});
/**
* Builds the `handshake` BC object
*
* @api private
*/
Socket.prototype.buildHandshake = function(){
return {
headers: this.request.headers,
time: (new Date) + '',
address: this.conn.remoteAddress,
xdomain: !!this.request.headers.origin,
secure: !!this.request.connection.encrypted,
issued: +(new Date),
url: this.request.url,
query: url.parse(this.request.url, true).query || {}
};
};
/**
* Emits to this client.
*
* @return {Socket} self
* @api public
*/
Socket.prototype.emit = function(ev){
if (~exports.events.indexOf(ev)) {
emit.apply(this, arguments);
} else {
var args = Array.prototype.slice.call(arguments);
var packet = {};
packet.type = hasBin(args) ? parser.BINARY_EVENT : parser.EVENT;
packet.data = args;
// access last argument to see if it's an ACK callback
if ('function' == typeof args[args.length - 1]) {
if (this._rooms || (this.flags && this.flags.broadcast)) {
throw new Error('Callbacks are not supported when broadcasting');
}
debug('emitting packet with ack id %d', this.nsp.ids);
this.acks[this.nsp.ids] = args.pop();
packet.id = this.nsp.ids++;
}
if (this._rooms || (this.flags && this.flags.broadcast)) {
this.adapter.broadcast(packet, {
except: [this.id],
rooms: this._rooms,
flags: this.flags
});
} else {
// dispatch packet
this.packet(packet);
}
// reset flags
delete this._rooms;
delete this.flags;
}
return this;
};
/**
* Targets a room when broadcasting.
*
* @param {String} name
* @return {Socket} self
* @api public
*/
Socket.prototype.to =
Socket.prototype.in = function(name){
this._rooms = this._rooms || [];
if (!~this._rooms.indexOf(name)) this._rooms.push(name);
return this;
};
/**
* Sends a `message` event.
*
* @return {Socket} self
* @api public
*/
Socket.prototype.send =
Socket.prototype.write = function(){
var args = Array.prototype.slice.call(arguments);
args.unshift('message');
this.emit.apply(this, args);
return this;
};
/**
* Writes a packet.
*
* @param {Object} packet object
* @api private
*/
Socket.prototype.packet = function(packet, preEncoded){
packet.nsp = this.nsp.name;
var volatile = this.flags && this.flags.volatile;
this.client.packet(packet, preEncoded, volatile);
};
/**
* Joins a room.
*
* @param {String} room
* @param {Function} optional, callback
* @return {Socket} self
* @api private
*/
Socket.prototype.join = function(room, fn){
debug('joining room %s', room);
var self = this;
if (~this.rooms.indexOf(room)) return this;
this.adapter.add(this.id, room, function(err){
if (err) return fn && fn(err);
debug('joined room %s', room);
self.rooms.push(room);
fn && fn(null);
});
return this;
};
/**
* Leaves a room.
*
* @param {String} room
* @param {Function} optional, callback
* @return {Socket} self
* @api private
*/
Socket.prototype.leave = function(room, fn){
debug('leave room %s', room);
var self = this;
this.adapter.del(this.id, room, function(err){
if (err) return fn && fn(err);
debug('left room %s', room);
self.rooms.splice(self.rooms.indexOf(room), 1);
fn && fn(null);
});
return this;
};
/**
* Leave all rooms.
*
* @api private
*/
Socket.prototype.leaveAll = function(){
this.adapter.delAll(this.id);
this.rooms = [];
};
/**
* Called by `Namespace` upon succesful
* middleware execution (ie: authorization).
*
* @api private
*/
Socket.prototype.onconnect = function(){
debug('socket connected - writing packet');
this.join(this.id);
this.packet({ type: parser.CONNECT });
this.nsp.connected[this.id] = this;
};
/**
* Called with each packet. Called by `Client`.
*
* @param {Object} packet
* @api private
*/
Socket.prototype.onpacket = function(packet){
debug('got packet %j', packet);
switch (packet.type) {
case parser.EVENT:
this.onevent(packet);
break;
case parser.BINARY_EVENT:
this.onevent(packet);
break;
case parser.ACK:
this.onack(packet);
break;
case parser.BINARY_ACK:
this.onack(packet);
break;
case parser.DISCONNECT:
this.ondisconnect();
break;
case parser.ERROR:
this.emit('error', packet.data);
}
};
/**
* Called upon event packet.
*
* @param {Object} packet object
* @api private
*/
Socket.prototype.onevent = function(packet){
var args = packet.data || [];
debug('emitting event %j', args);
if (null != packet.id) {
debug('attaching ack callback to event');
args.push(this.ack(packet.id));
}
emit.apply(this, args);
};
/**
* Produces an ack callback to emit with an event.
*
* @param {Number} packet id
* @api private
*/
Socket.prototype.ack = function(id){
var self = this;
var sent = false;
return function(){
// prevent double callbacks
if (sent) return;
var args = Array.prototype.slice.call(arguments);
debug('sending ack %j', args);
var type = hasBin(args) ? parser.BINARY_ACK : parser.ACK;
self.packet({
id: id,
type: type,
data: args
});
};
};
/**
* Called upon ack packet.
*
* @api private
*/
Socket.prototype.onack = function(packet){
var ack = this.acks[packet.id];
if ('function' == typeof ack) {
debug('calling ack %s with %j', packet.id, packet.data);
ack.apply(this, packet.data);
delete this.acks[packet.id];
} else {
debug('bad ack %s', packet.id);
}
};
/**
* Called upon client disconnect packet.
*
* @api private
*/
Socket.prototype.ondisconnect = function(){
debug('got disconnect packet');
this.onclose('client namespace disconnect');
};
/**
* Called upon closing. Called by `Client`.
*
* @param {String} reason
* @api private
*/
Socket.prototype.onclose = function(reason){
if (!this.connected) return this;
debug('closing socket - reason %s', reason);
this.leaveAll();
this.nsp.remove(this);
this.client.remove(this);
this.connected = false;
this.disconnected = true;
delete this.nsp.connected[this.id];
this.emit('disconnect', reason);
};
/**
* Produces an `error` packet.
*
* @param {Object} error object
* @api private
*/
Socket.prototype.error = function(err){
this.packet({ type: parser.ERROR, data: err });
};
/**
* Disconnects this client.
*
* @param {Boolean} if `true`, closes the underlying connection
* @return {Socket} self
* @api public
*/
Socket.prototype.disconnect = function(close){
if (!this.connected) return this;
if (close) {
this.client.disconnect();
} else {
this.packet({ type: parser.DISCONNECT });
this.onclose('server namespace disconnect');
}
return this;
};