7d6a23625b
fix: update README statistics fix: a better load.npy and long.npy fix: round off score to 2 decimal points
100 lines
2.9 KiB
Python
100 lines
2.9 KiB
Python
import gi
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import os
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from os import path
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from game import Game
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gi.require_version('Gtk', '3.0')
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from gi.repository import Gtk, GLib, Gdk
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GAME_SPEED = 35
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THUG_SCORE = 100
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class Window(Gtk.Window):
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def __init__(self, game=None):
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Gtk.Window.__init__(self, title='Flappy Bird Evolution Strategies')
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(width, height) = self.get_size()
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self.width = width
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self.height = height
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if game:
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self.game = game
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else:
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self.game = Game(width, height)
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self.fixed = Gtk.Fixed()
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self.birdie = Gtk.Image.new_from_file(path.join(path.dirname(__file__), 'assets/birdie.png'))
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self.fixed.add(self.birdie)
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self.wall_top = Gtk.Box()
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self.wall_bottom = Gtk.Box()
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bg = Gdk.RGBA(0.1, 1, 0.1, 1)
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self.wall_top.override_background_color(0, bg)
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self.wall_bottom.override_background_color(0, bg)
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self.fixed.add(self.wall_top)
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self.fixed.add(self.wall_bottom)
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self.add(self.fixed)
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self.gameover = Gtk.Label.new('')
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self.gameover.override_color(0, Gdk.RGBA(1, 0.2, 0.2, 1))
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self.score = Gtk.Label.new('')
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self.thug = Gtk.Image.new_from_file(path.join(path.dirname(__file__), 'assets/thug-text.png'))
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self.fixed.add(self.gameover)
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self.fixed.add(self.score)
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self.fixed.add(self.thug)
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self.fixed.move(self.gameover, width / 2, height / 2)
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self.fixed.move(self.score, 10, 10)
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self.fixed.move(self.thug, -75, -75)
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self.update()
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if not game:
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GLib.timeout_add(GAME_SPEED, self.update)
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self.connect("key-press-event", self.on_key)
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def update(self):
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if self.game.lost:
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self.gameover.set_text('Game Over!')
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return True
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else:
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self.gameover.set_text('')
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self.score.set_text(str(round(self.game.score, 2)))
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self.game.update()
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if self.game.score > THUG_SCORE:
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self.birdie.set_from_file(path.join(path.dirname(__file__), 'assets/birdie-thug.png'))
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self.fixed.move(self.thug, 10, self.height - 60)
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self.wall_top.set_size_request(self.game.wall.width, self.game.wall.gate.y)
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self.wall_bottom.set_size_request(self.game.wall.width, self.height - self.game.wall.gate.y - self.game.wall.gate.height)
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self.fixed.move(self.birdie, self.width / 2, self.game.bird.y)
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self.fixed.move(self.wall_top, self.game.wall.x, 0)
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self.fixed.move(self.wall_bottom, self.game.wall.x, self.game.wall.gate.y + self.game.wall.gate.height)
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return True
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def on_key(self, win, key):
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if key.keyval == Gdk.KEY_space:
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self.game.bird.jump()
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if key.keyval == Gdk.KEY_Return and self.game.lost:
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self.game = Game(self.game.width, self.game.height)
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# win = Window()
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# win.connect('delete-event', Gtk.main_quit)
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# win.show_all()
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# Gtk.main()
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