flappy-es/demo.py
2017-04-02 16:48:56 +04:30

40 lines
1001 B
Python

from es import EvolutionStrategy
import numpy as np
from game import Game, play
from win import Window, GAME_SPEED
import gi
from gi.repository import Gtk, GLib, Gdk
from os import path
import os
import time
es = EvolutionStrategy(fn=play, noisep=50, sigma=0.1, alpha=0.001, layer_sizes=[[4, 500], [500, 1]], input_size=4)
load = path.join(path.dirname(__file__), 'load.npy')
# if load.npy exists, load the parameters from it
if path.exists(load):
es.layers = np.load(load)
def step(game, update):
win = Window(game)
GLib.timeout_add(GAME_SPEED, lambda: timeout_kill(win, game))
GLib.timeout_add(GAME_SPEED, update)
GLib.timeout_add(GAME_SPEED, win.update)
win.show_all()
Gtk.main()
# once the bird has lost, kill the window and stop Gtk loop
def timeout_kill(win, game):
if game.lost:
Gtk.main_quit()
win.destroy()
return False
return True
time.sleep(5)
for i in range(10000):
play(es.forward, step=step)
Gtk.main_quit()