62 lines
1.6 KiB
Python
62 lines
1.6 KiB
Python
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from es import EvolutionStrategy
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import numpy as np
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from game import Game, play
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from win import Window, GAME_SPEED
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import gi
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from gi.repository import Gtk, GLib, Gdk
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from datetime import datetime
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from os import path
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import os
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es = EvolutionStrategy(fn=play, noisep=50, sigma=0.1, alpha=0.001, layer_sizes=[[4, 500], [500, 1]], input_size=4)
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load = path.join(path.dirname(__file__), 'load.npy')
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# if load.npy exists, load the parameters from it
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if path.exists(load):
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es.layers = np.load(load)
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# show the game every n iterations
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SHOW_EVERY = 100
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# save the parameters every n iterations
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SAVE_EVERY = 100
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# an id for saving the parameters in a folder
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run_id = str(datetime.now())
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print("run {}".format(run_id))
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os.mkdir(path.join(path.dirname(__file__), 'saves', run_id))
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# this function is called when showing the game to user
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def step(game, update):
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win = Window(game)
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GLib.timeout_add(GAME_SPEED, lambda: timeout_kill(win, game))
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GLib.timeout_add(GAME_SPEED, update)
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GLib.timeout_add(GAME_SPEED, win.update)
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win.show_all()
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Gtk.main()
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# once the bird has lost, kill the window and stop Gtk loop
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def timeout_kill(win, game):
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if game.lost:
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Gtk.main_quit()
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win.destroy()
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return False
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return True
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for i in range(10000):
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print("{}: ".format(i), end='')
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es.train()
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if i % SHOW_EVERY == 0:
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play(es.forward, step=step)
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Gtk.main_quit()
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print(' shown')
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else:
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score = play(es.forward)
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print(' score: {:.2f}'.format(score))
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if i % SAVE_EVERY == 0:
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p = path.join(path.dirname(__file__), 'saves', run_id, 'save-{}'.format(i))
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np.save(p, es.layers)
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