8 lines
216 B
GLSL
8 lines
216 B
GLSL
#ifdef USE_SKINNING
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mat4 boneMatX = getBoneMatrix( skinIndex.x );
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mat4 boneMatY = getBoneMatrix( skinIndex.y );
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mat4 boneMatZ = getBoneMatrix( skinIndex.z );
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mat4 boneMatW = getBoneMatrix( skinIndex.w );
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#endif |