fireball/lib/renderers/shaders/ShaderChunk/lightmap_fragment.glsl
2018-12-25 17:29:22 +03:30

6 lines
195 B
GLSL

#ifdef USE_LIGHTMAP
reflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity; // factor of PI should not be present; included here to prevent breakage
#endif