51 lines
1.0 KiB
GLSL
51 lines
1.0 KiB
GLSL
#define NORMAL
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#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )
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varying vec3 vViewPosition;
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#endif
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#ifndef FLAT_SHADED
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varying vec3 vNormal;
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#endif
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#include <uv_pars_vertex>
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#include <displacementmap_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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#include <logdepthbuf_pars_vertex>
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void main() {
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#include <uv_vertex>
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinbase_vertex>
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#include <skinnormal_vertex>
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#include <defaultnormal_vertex>
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#ifndef FLAT_SHADED // Normal computed with derivatives when FLAT_SHADED
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vNormal = normalize( transformedNormal );
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#endif
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <skinning_vertex>
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#include <displacementmap_vertex>
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#include <project_vertex>
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#include <logdepthbuf_vertex>
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#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )
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vViewPosition = - mvPosition.xyz;
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#endif
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}
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