27 lines
614 B
GLSL
27 lines
614 B
GLSL
#if defined( USE_ENVMAP ) || defined( PHYSICAL )
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uniform float reflectivity;
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uniform float envMapIntensity;
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#endif
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#ifdef USE_ENVMAP
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#if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )
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varying vec3 vWorldPosition;
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#endif
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#ifdef ENVMAP_TYPE_CUBE
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uniform samplerCube envMap;
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#else
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uniform sampler2D envMap;
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#endif
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uniform float flipEnvMap;
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uniform int maxMipLevel;
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#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )
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uniform float refractionRatio;
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#else
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varying vec3 vReflect;
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#endif
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#endif
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