39 lines
1.3 KiB
JavaScript
39 lines
1.3 KiB
JavaScript
/**
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* @author Matt DesLauriers / @mattdesl
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* @author atix / arthursilber.de
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*/
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import { Texture } from './Texture.js';
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import { NearestFilter, UnsignedShortType, UnsignedInt248Type, DepthFormat, DepthStencilFormat } from '../constants.js';
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function DepthTexture( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, format ) {
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format = format !== undefined ? format : DepthFormat;
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if ( format !== DepthFormat && format !== DepthStencilFormat ) {
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throw new Error( 'DepthTexture format must be either THREE.DepthFormat or THREE.DepthStencilFormat' );
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}
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if ( type === undefined && format === DepthFormat ) type = UnsignedShortType;
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if ( type === undefined && format === DepthStencilFormat ) type = UnsignedInt248Type;
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Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
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this.image = { width: width, height: height };
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this.magFilter = magFilter !== undefined ? magFilter : NearestFilter;
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this.minFilter = minFilter !== undefined ? minFilter : NearestFilter;
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this.flipY = false;
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this.generateMipmaps = false;
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}
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DepthTexture.prototype = Object.create( Texture.prototype );
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DepthTexture.prototype.constructor = DepthTexture;
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DepthTexture.prototype.isDepthTexture = true;
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export { DepthTexture };
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