16 lines
235 B
GLSL
16 lines
235 B
GLSL
#ifdef USE_LOGDEPTHBUF
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#ifdef USE_LOGDEPTHBUF_EXT
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vFragDepth = 1.0 + gl_Position.w;
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#else
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gl_Position.z = log2( max( EPSILON, gl_Position.w + 1.0 ) ) * logDepthBufFC - 1.0;
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gl_Position.z *= gl_Position.w;
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#endif
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#endif
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