201 lines
3.1 KiB
JavaScript
201 lines
3.1 KiB
JavaScript
import { Color } from '../../math/Color.js';
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import { Vector2 } from '../../math/Vector2.js';
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import { Matrix3 } from '../../math/Matrix3.js';
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/**
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* Uniforms library for shared webgl shaders
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*/
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var UniformsLib = {
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common: {
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diffuse: { value: new Color( 0xeeeeee ) },
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opacity: { value: 1.0 },
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map: { value: null },
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uvTransform: { value: new Matrix3() },
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alphaMap: { value: null },
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},
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specularmap: {
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specularMap: { value: null },
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},
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envmap: {
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envMap: { value: null },
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flipEnvMap: { value: - 1 },
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reflectivity: { value: 1.0 },
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refractionRatio: { value: 0.98 },
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maxMipLevel: { value: 0 }
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},
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aomap: {
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aoMap: { value: null },
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aoMapIntensity: { value: 1 }
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},
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lightmap: {
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lightMap: { value: null },
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lightMapIntensity: { value: 1 }
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},
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emissivemap: {
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emissiveMap: { value: null }
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},
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bumpmap: {
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bumpMap: { value: null },
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bumpScale: { value: 1 }
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},
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normalmap: {
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normalMap: { value: null },
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normalScale: { value: new Vector2( 1, 1 ) }
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},
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displacementmap: {
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displacementMap: { value: null },
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displacementScale: { value: 1 },
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displacementBias: { value: 0 }
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},
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roughnessmap: {
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roughnessMap: { value: null }
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},
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metalnessmap: {
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metalnessMap: { value: null }
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},
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gradientmap: {
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gradientMap: { value: null }
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},
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fog: {
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fogDensity: { value: 0.00025 },
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fogNear: { value: 1 },
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fogFar: { value: 2000 },
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fogColor: { value: new Color( 0xffffff ) }
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},
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lights: {
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ambientLightColor: { value: [] },
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directionalLights: { value: [], properties: {
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direction: {},
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color: {},
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shadow: {},
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shadowBias: {},
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shadowRadius: {},
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shadowMapSize: {}
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} },
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directionalShadowMap: { value: [] },
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directionalShadowMatrix: { value: [] },
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spotLights: { value: [], properties: {
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color: {},
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position: {},
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direction: {},
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distance: {},
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coneCos: {},
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penumbraCos: {},
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decay: {},
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shadow: {},
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shadowBias: {},
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shadowRadius: {},
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shadowMapSize: {}
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} },
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spotShadowMap: { value: [] },
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spotShadowMatrix: { value: [] },
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pointLights: { value: [], properties: {
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color: {},
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position: {},
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decay: {},
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distance: {},
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shadow: {},
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shadowBias: {},
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shadowRadius: {},
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shadowMapSize: {},
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shadowCameraNear: {},
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shadowCameraFar: {}
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} },
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pointShadowMap: { value: [] },
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pointShadowMatrix: { value: [] },
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hemisphereLights: { value: [], properties: {
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direction: {},
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skyColor: {},
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groundColor: {}
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} },
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// TODO (abelnation): RectAreaLight BRDF data needs to be moved from example to main src
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rectAreaLights: { value: [], properties: {
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color: {},
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position: {},
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width: {},
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height: {}
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} }
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},
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points: {
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diffuse: { value: new Color( 0xeeeeee ) },
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opacity: { value: 1.0 },
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size: { value: 1.0 },
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scale: { value: 1.0 },
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map: { value: null },
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uvTransform: { value: new Matrix3() }
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},
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sprite: {
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diffuse: { value: new Color( 0xeeeeee ) },
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opacity: { value: 1.0 },
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center: { value: new Vector2( 0.5, 0.5 ) },
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rotation: { value: 0.0 },
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map: { value: null },
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uvTransform: { value: new Matrix3() }
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}
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};
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export { UniformsLib };
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