19 lines
340 B
GLSL
19 lines
340 B
GLSL
uniform vec3 color;
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uniform float opacity;
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#include <common>
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#include <packing>
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#include <fog_pars_fragment>
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#include <bsdfs>
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#include <lights_pars_begin>
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#include <shadowmap_pars_fragment>
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#include <shadowmask_pars_fragment>
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void main() {
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gl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );
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#include <fog_fragment>
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}
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