32 lines
587 B
GLSL
32 lines
587 B
GLSL
#define NORMAL
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uniform float opacity;
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#if defined( FLAT_SHADED ) || defined( USE_BUMPMAP ) || ( defined( USE_NORMALMAP ) && ! defined( OBJECTSPACE_NORMALMAP ) )
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varying vec3 vViewPosition;
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#endif
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#ifndef FLAT_SHADED
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varying vec3 vNormal;
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#endif
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#include <packing>
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#include <uv_pars_fragment>
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#include <bumpmap_pars_fragment>
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#include <normalmap_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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void main() {
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#include <logdepthbuf_fragment>
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#include <normal_fragment_begin>
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#include <normal_fragment_maps>
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gl_FragColor = vec4( packNormalToRGB( normal ), opacity );
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}
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