41 lines
792 B
GLSL
41 lines
792 B
GLSL
uniform vec3 diffuse;
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uniform float opacity;
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uniform float dashSize;
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uniform float totalSize;
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varying float vLineDistance;
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#include <common>
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#include <color_pars_fragment>
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#include <fog_pars_fragment>
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#include <logdepthbuf_pars_fragment>
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#include <clipping_planes_pars_fragment>
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void main() {
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#include <clipping_planes_fragment>
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if ( mod( vLineDistance, totalSize ) > dashSize ) {
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discard;
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}
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vec3 outgoingLight = vec3( 0.0 );
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vec4 diffuseColor = vec4( diffuse, opacity );
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#include <logdepthbuf_fragment>
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#include <color_fragment>
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outgoingLight = diffuseColor.rgb; // simple shader
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gl_FragColor = vec4( outgoingLight, diffuseColor.a );
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#include <premultiplied_alpha_fragment>
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#include <tonemapping_fragment>
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#include <encodings_fragment>
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#include <fog_fragment>
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}
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