37 lines
689 B
GLSL
37 lines
689 B
GLSL
#define DISTANCE
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varying vec3 vWorldPosition;
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#include <common>
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#include <uv_pars_vertex>
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#include <displacementmap_pars_vertex>
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#include <morphtarget_pars_vertex>
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#include <skinning_pars_vertex>
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#include <clipping_planes_pars_vertex>
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void main() {
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#include <uv_vertex>
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#include <skinbase_vertex>
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#ifdef USE_DISPLACEMENTMAP
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#include <beginnormal_vertex>
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#include <morphnormal_vertex>
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#include <skinnormal_vertex>
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#endif
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#include <begin_vertex>
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#include <morphtarget_vertex>
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#include <skinning_vertex>
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#include <displacementmap_vertex>
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#include <project_vertex>
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#include <worldpos_vertex>
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#include <clipping_planes_vertex>
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vWorldPosition = worldPosition.xyz;
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}
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