15 lines
241 B
GLSL
15 lines
241 B
GLSL
varying vec3 vWorldDirection;
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#include <common>
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void main() {
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vWorldDirection = transformDirection( position, modelMatrix );
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#include <begin_vertex>
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#include <project_vertex>
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gl_Position.z = gl_Position.w; // set z to camera.far
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}
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