10 lines
100 B
GLSL
10 lines
100 B
GLSL
uniform sampler2D t2D;
|
|
|
|
varying vec2 vUv;
|
|
|
|
void main() {
|
|
|
|
gl_FragColor = texture2D( t2D, vUv );
|
|
|
|
}
|