45 lines
688 B
GLSL
45 lines
688 B
GLSL
#ifdef USE_SHADOWMAP
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#if NUM_DIR_LIGHTS > 0
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#pragma unroll_loop
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for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {
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vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;
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}
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#endif
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#if NUM_SPOT_LIGHTS > 0
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#pragma unroll_loop
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for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {
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vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;
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}
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#endif
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#if NUM_POINT_LIGHTS > 0
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#pragma unroll_loop
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for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {
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vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;
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}
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#endif
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/*
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#if NUM_RECT_AREA_LIGHTS > 0
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// TODO (abelnation): update vAreaShadowCoord with area light info
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#endif
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*/
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#endif
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