fireball/lib/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl
2018-12-25 17:29:22 +03:30

7 lines
193 B
GLSL

#ifdef PREMULTIPLIED_ALPHA
// Get get normal blending with premultipled, use with CustomBlending, OneFactor, OneMinusSrcAlphaFactor, AddEquation.
gl_FragColor.rgb *= gl_FragColor.a;
#endif