8 lines
		
	
	
		
			193 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
			
		
		
	
	
			8 lines
		
	
	
		
			193 B
		
	
	
	
		
			GLSL
		
	
	
	
	
	
| #ifdef USE_MAP
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| 
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| 	vec2 uv = ( uvTransform * vec3( gl_PointCoord.x, 1.0 - gl_PointCoord.y, 1 ) ).xy;
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| 	vec4 mapTexel = texture2D( map, uv );
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| 	diffuseColor *= mapTexelToLinear( mapTexel );
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| 
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| #endif
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