fireball/lib/renderers/shaders/ShaderChunk/lights_fragment_end.glsl
2018-12-25 17:29:22 +03:30

12 lines
248 B
GLSL

#if defined( RE_IndirectDiffuse )
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
#endif
#if defined( RE_IndirectSpecular )
RE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );
#endif