12 lines
248 B
GLSL
12 lines
248 B
GLSL
#if defined( RE_IndirectDiffuse )
|
|
|
|
RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );
|
|
|
|
#endif
|
|
|
|
#if defined( RE_IndirectSpecular )
|
|
|
|
RE_IndirectSpecular( radiance, clearCoatRadiance, geometry, material, reflectedLight );
|
|
|
|
#endif
|