fireball/lib/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl
2018-12-25 17:29:22 +03:30

14 lines
210 B
GLSL

#ifdef USE_ENVMAP
#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
varying vec3 vWorldPosition;
#else
varying vec3 vReflect;
uniform float refractionRatio;
#endif
#endif