14 lines
210 B
GLSL
14 lines
210 B
GLSL
#ifdef USE_ENVMAP
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#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )
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varying vec3 vWorldPosition;
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#else
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varying vec3 vReflect;
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uniform float refractionRatio;
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#endif
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#endif
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