fireball/lib/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl
2018-12-25 17:29:22 +03:30

4 lines
134 B
GLSL

#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG ) && ! defined( MATCAP )
varying vec3 vViewPosition;
#endif