237 lines
8.1 KiB
JavaScript
237 lines
8.1 KiB
JavaScript
import { Color } from '../math/Color.js';
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import { Vector2 } from '../math/Vector2.js';
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import { Vector3 } from '../math/Vector3.js';
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import { Vector4 } from '../math/Vector4.js';
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import { Matrix4 } from '../math/Matrix4.js';
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import { FileLoader } from './FileLoader.js';
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import { DefaultLoadingManager } from './LoadingManager.js';
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import * as Materials from '../materials/Materials.js';
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/**
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* @author mrdoob / http://mrdoob.com/
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*/
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function MaterialLoader( manager ) {
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this.manager = ( manager !== undefined ) ? manager : DefaultLoadingManager;
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this.textures = {};
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}
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Object.assign( MaterialLoader.prototype, {
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load: function ( url, onLoad, onProgress, onError ) {
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var scope = this;
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var loader = new FileLoader( scope.manager );
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loader.setPath( scope.path );
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loader.load( url, function ( text ) {
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onLoad( scope.parse( JSON.parse( text ) ) );
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}, onProgress, onError );
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},
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parse: function ( json ) {
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var textures = this.textures;
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function getTexture( name ) {
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if ( textures[ name ] === undefined ) {
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console.warn( 'THREE.MaterialLoader: Undefined texture', name );
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}
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return textures[ name ];
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}
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var material = new Materials[ json.type ]();
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if ( json.uuid !== undefined ) material.uuid = json.uuid;
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if ( json.name !== undefined ) material.name = json.name;
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if ( json.color !== undefined ) material.color.setHex( json.color );
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if ( json.roughness !== undefined ) material.roughness = json.roughness;
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if ( json.metalness !== undefined ) material.metalness = json.metalness;
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if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive );
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if ( json.specular !== undefined ) material.specular.setHex( json.specular );
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if ( json.shininess !== undefined ) material.shininess = json.shininess;
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if ( json.clearCoat !== undefined ) material.clearCoat = json.clearCoat;
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if ( json.clearCoatRoughness !== undefined ) material.clearCoatRoughness = json.clearCoatRoughness;
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if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors;
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if ( json.fog !== undefined ) material.fog = json.fog;
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if ( json.flatShading !== undefined ) material.flatShading = json.flatShading;
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if ( json.blending !== undefined ) material.blending = json.blending;
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if ( json.combine !== undefined ) material.combine = json.combine;
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if ( json.side !== undefined ) material.side = json.side;
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if ( json.opacity !== undefined ) material.opacity = json.opacity;
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if ( json.transparent !== undefined ) material.transparent = json.transparent;
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if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
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if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
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if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
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if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
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if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
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if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
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if ( json.wireframeLinecap !== undefined ) material.wireframeLinecap = json.wireframeLinecap;
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if ( json.wireframeLinejoin !== undefined ) material.wireframeLinejoin = json.wireframeLinejoin;
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if ( json.rotation !== undefined ) material.rotation = json.rotation;
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if ( json.linewidth !== 1 ) material.linewidth = json.linewidth;
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if ( json.dashSize !== undefined ) material.dashSize = json.dashSize;
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if ( json.gapSize !== undefined ) material.gapSize = json.gapSize;
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if ( json.scale !== undefined ) material.scale = json.scale;
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if ( json.polygonOffset !== undefined ) material.polygonOffset = json.polygonOffset;
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if ( json.polygonOffsetFactor !== undefined ) material.polygonOffsetFactor = json.polygonOffsetFactor;
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if ( json.polygonOffsetUnits !== undefined ) material.polygonOffsetUnits = json.polygonOffsetUnits;
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if ( json.skinning !== undefined ) material.skinning = json.skinning;
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if ( json.morphTargets !== undefined ) material.morphTargets = json.morphTargets;
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if ( json.dithering !== undefined ) material.dithering = json.dithering;
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if ( json.visible !== undefined ) material.visible = json.visible;
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if ( json.userData !== undefined ) material.userData = json.userData;
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// Shader Material
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if ( json.uniforms !== undefined ) {
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for ( var name in json.uniforms ) {
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var uniform = json.uniforms[ name ];
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material.uniforms[ name ] = {};
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switch ( uniform.type ) {
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case 't':
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material.uniforms[ name ].value = getTexture( uniform.value );
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break;
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case 'c':
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material.uniforms[ name ].value = new Color().setHex( uniform.value );
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break;
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case 'v2':
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material.uniforms[ name ].value = new Vector2().fromArray( uniform.value );
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break;
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case 'v3':
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material.uniforms[ name ].value = new Vector3().fromArray( uniform.value );
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break;
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case 'v4':
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material.uniforms[ name ].value = new Vector4().fromArray( uniform.value );
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break;
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case 'm4':
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material.uniforms[ name ].value = new Matrix4().fromArray( uniform.value );
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break;
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default:
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material.uniforms[ name ].value = uniform.value;
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}
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}
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}
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if ( json.defines !== undefined ) material.defines = json.defines;
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if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
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if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
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// Deprecated
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if ( json.shading !== undefined ) material.flatShading = json.shading === 1; // THREE.FlatShading
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// for PointsMaterial
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if ( json.size !== undefined ) material.size = json.size;
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if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;
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// maps
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if ( json.map !== undefined ) material.map = getTexture( json.map );
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if ( json.alphaMap !== undefined ) {
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material.alphaMap = getTexture( json.alphaMap );
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material.transparent = true;
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}
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if ( json.bumpMap !== undefined ) material.bumpMap = getTexture( json.bumpMap );
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if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;
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if ( json.normalMap !== undefined ) material.normalMap = getTexture( json.normalMap );
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if ( json.normalMapType !== undefined ) material.normalMapType = json.normalMapType;
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if ( json.normalScale !== undefined ) {
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var normalScale = json.normalScale;
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if ( Array.isArray( normalScale ) === false ) {
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// Blender exporter used to export a scalar. See #7459
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normalScale = [ normalScale, normalScale ];
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}
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material.normalScale = new Vector2().fromArray( normalScale );
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}
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if ( json.displacementMap !== undefined ) material.displacementMap = getTexture( json.displacementMap );
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if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
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if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;
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if ( json.roughnessMap !== undefined ) material.roughnessMap = getTexture( json.roughnessMap );
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if ( json.metalnessMap !== undefined ) material.metalnessMap = getTexture( json.metalnessMap );
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if ( json.emissiveMap !== undefined ) material.emissiveMap = getTexture( json.emissiveMap );
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if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;
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if ( json.specularMap !== undefined ) material.specularMap = getTexture( json.specularMap );
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if ( json.envMap !== undefined ) material.envMap = getTexture( json.envMap );
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if ( json.envMapIntensity !== undefined ) material.envMapIntensity = json.envMapIntensity;
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if ( json.reflectivity !== undefined ) material.reflectivity = json.reflectivity;
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if ( json.lightMap !== undefined ) material.lightMap = getTexture( json.lightMap );
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if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;
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if ( json.aoMap !== undefined ) material.aoMap = getTexture( json.aoMap );
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if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
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if ( json.gradientMap !== undefined ) material.gradientMap = getTexture( json.gradientMap );
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return material;
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},
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setPath: function ( value ) {
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this.path = value;
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return this;
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},
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setTextures: function ( value ) {
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this.textures = value;
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return this;
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}
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} );
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export { MaterialLoader };
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