fireball/lib/renderers/webgl/WebGLRenderLists.js
2018-12-25 17:29:22 +03:30

162 lines
2.4 KiB
JavaScript

/**
* @author mrdoob / http://mrdoob.com/
*/
function painterSortStable( a, b ) {
if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} else if ( a.program && b.program && a.program !== b.program ) {
return a.program.id - b.program.id;
} else if ( a.material.id !== b.material.id ) {
return a.material.id - b.material.id;
} else if ( a.z !== b.z ) {
return a.z - b.z;
} else {
return a.id - b.id;
}
}
function reversePainterSortStable( a, b ) {
if ( a.renderOrder !== b.renderOrder ) {
return a.renderOrder - b.renderOrder;
} if ( a.z !== b.z ) {
return b.z - a.z;
} else {
return a.id - b.id;
}
}
function WebGLRenderList() {
var renderItems = [];
var renderItemsIndex = 0;
var opaque = [];
var transparent = [];
function init() {
renderItemsIndex = 0;
opaque.length = 0;
transparent.length = 0;
}
function push( object, geometry, material, z, group ) {
var renderItem = renderItems[ renderItemsIndex ];
if ( renderItem === undefined ) {
renderItem = {
id: object.id,
object: object,
geometry: geometry,
material: material,
program: material.program,
renderOrder: object.renderOrder,
z: z,
group: group
};
renderItems[ renderItemsIndex ] = renderItem;
} else {
renderItem.id = object.id;
renderItem.object = object;
renderItem.geometry = geometry;
renderItem.material = material;
renderItem.program = material.program;
renderItem.renderOrder = object.renderOrder;
renderItem.z = z;
renderItem.group = group;
}
( material.transparent === true ? transparent : opaque ).push( renderItem );
renderItemsIndex ++;
}
function sort() {
if ( opaque.length > 1 ) opaque.sort( painterSortStable );
if ( transparent.length > 1 ) transparent.sort( reversePainterSortStable );
}
return {
opaque: opaque,
transparent: transparent,
init: init,
push: push,
sort: sort
};
}
function WebGLRenderLists() {
var lists = {};
function get( scene, camera ) {
var hash = scene.id + ',' + camera.id;
var list = lists[ hash ];
if ( list === undefined ) {
// console.log( 'THREE.WebGLRenderLists:', hash );
list = new WebGLRenderList();
lists[ hash ] = list;
}
return list;
}
function dispose() {
lists = {};
}
return {
get: get,
dispose: dispose
};
}
export { WebGLRenderLists };